Highlights
- Pro
Starred repositories
Code for the paper Hybrid Spectrogram and Waveform Source Separation
C++ examples for the Vulkan graphics API
A brief computer graphics / rendering course
A brief computer graphics / rendering course
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
📖 书籍《Unity Shader入门精要》源代码
Advanced shading language for production GI renderers
RenderDoc is a stand-alone graphics debugging tool.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Godot Engine – Multi-platform 2D and 3D game engine
A curated list of awesome ARKit projects and resources. Feel free to contribute!
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A simple Minecraft clone written in C using modern OpenGL (shaders).
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.