Tags: sizzles/Mirror
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fix(websocket): Remove send queues (they never worked) and SSL (tempo… …rarily) (MirrorNetworking#879)
feat(scene): Add support for scene loading params (MirrorNetworking#644) * add scene and physics mode to SceneMessage * Change variable names. Added comments. Changed type from struct to byte * updated test to match * added overrides to support scene params * simplified param useage * fixed types with proper casting * forgot to add in Server side of code * Update Assets/Mirror/Runtime/NetworkManager.cs Co-Authored-By: uweenukr <[email protected]> * Update Assets/Mirror/Runtime/NetworkManager.cs Co-Authored-By: uweenukr <[email protected]> * serialize as byte
fix(websocket): MirrorNetworking#829 fix InvalidOperationException wi… …th wss:// (MirrorNetworking#830) * fix(wss): Use a queue on the server to avoid "InvalidOperationException: Invalid nested call." * Remove unnecessary "private" Co-Authored-By: Katori <[email protected]> * Remove unnecessary "private" Co-Authored-By: Katori <[email protected]> * Update Server.cs * comment: explain what is going on here * comments: better comment * Move queue into WebSocketImplementation instead of Server-specific * Remove unused variables in Server * Use a SemaphoreSlim instead of queue system
fix: Mono.CecilX namespace to work around Unity 2019 Cecil namespace … …collision (MirrorNetworking#832) * fix: Mono.CecilX namespace to work around Unity 2019 Cecil namespace collision * rename dlls * change asmdef guid for conflict with hlapi * rename assemblynames too * fix: invalid scene id in 2019.1 by ignoring prefabs in NetworkScenePostProcess * rename projects too
fix: MirrorNetworking#718 remove Tests folder from unitypackage (Mirr… …orNetworking#827)
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