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sk84uhlivin/VC3Sim
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Goal: Derive relative percent chance to obtain VC3 materials from Desert Housing Pit.
Materials:
Dented Metal Plate: 4
Severed Cable: 3
Circumstances:
3 Fliers before Apartments (Taunt Chip)
- 8% chance for Plate
- Taunt
- 6% Taunt, 4% T+1, 2% T+2
Pit Fight as Small Biped and Stubby
- Only Small Biped drops VC3 mats
- 80% Nothing
- 4% Dented Metal Plate
- 4% Severed Cable
- 6% Moving Speed Up
- 3% Speed Up
- 2% SU+1
- 1% SU+2
- 6% Shockwave
- 3% Shock
- 2% Shock+1
- 1% Shock+2
- Stubby
- 76% Nothing
- 8% Rusted Clump
- 8% Broken Key
- 2% Small Gear
- 6% Evade Range Up
- 3% EVU
- 2% EVU+1
- 1% EVU+2
Amusement Park Flyer:
- Flyer
- 8% Dented Metal Plate
- 8% Rusty Bolt
- 12% Drop Rate Up
- 6% DRU
- 4% DRU+1
- 2% DRU+2
*Items are autolooted after the fight, but only the last 10
- Counting items that players grab manually is VERY hard to account for
*Items are duplicated upon autoloot
TODO:
1. Simulate the drop logic.
- Simulate percentages.
- Put results into a list.
- Slice off everything before the last 10 items.
- Duplicate drops from each run.
- Determine based on list if we got VC3 materials.
2. Better Pit kill data.
3. Possibly visualize the results
- Pie Chart
- Excel results
4. VC3 + Taunt % calculation
About
Theoretical simulator for determining VC3 odds for a Nier: Automata.
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