Simple. Embeddable. Yours.
Velo Lang is a functional, strict-typed compilable programming language. It runs on top of lightweight stack virtual machine.
- ✅ Strict Typing - All variables have explicit types
- ✅ Functional Style - Support for higher-order functions and lambdas
- ✅ Compilable - Code compiles to bytecode for virtual machine
- ✅ Embeddable - Easy integration into other applications
- ✅ Native Classes - Support for binding to native code via reflection
- ✅ Standard Library - Built-in support for HTTP, file system, terminal I/O, and more
include "lang/terminal.vel";
str hello = "Hello, World!";
term.println(hello);
./gradlew run --args="/path/to/program.vel"str s = "s";
bool b = true;
int i = 1;
int hex = 0xCAFE; # Hexadecimal
int binary = 0b101010; # Binary
byte c = 2y;
float f = 3.0;
array[int] arr = new array[int]{1, 2, 3};
dict[int:str] d = new dict[int:str]{1:"a", 2:"b"};
tuple[int,str] p = new tuple(1, "second");
any value = 42; # Universal type
func add(int a, int b) int {
a + b;
};
# Lambda
any multiply = func(int a, int b) int {
a * b;
};
# Recursive
func fib(int n) int {
if n < 2 then n else fib(n - 1) + fib(n - 2);
};
int a = 5;
str result = if a == 2 then "two" else "not two";
# Block form
str grade = if score >= 90 then {
"A"
} else if score >= 80 then {
"B"
} else {
"C"
};
int i = 1;
while (i <= 5) {
term.println(i.str);
i = i + 1;
};
array[int] numbers = new array[int]{37, 58, 25, 17, 19};
println(numbers.len); # 5
println(numbers[3]); # 17
println(numbers.sub(1, 4)[1]); # 25
array[int] doubled = numbers.map(
func(int i, int v) int {
v * 2
}
);
dict[int:str] d = new dict[int:str]{
1:"a",
2:"b",
3:"c"
};
d.set(5, "e");
println(d.del(2)); # true
println(d.len); # 3
println(d[5]); # e
println(d.key(5)); # true
println(d.keys[0]); # first key
str s = "Test String";
println(s.len); # 11
println(s.sub(5, 11)); # String
str combined = "Hello".con(", ").con("World");
tuple[int,str] p = new tuple(1, "second");
println(p.1.str); # 1
println(p.2); # second
p.1 = 42; # Mutating tuple
class Random(int seed) {
int a = 252149039;
int c = 11;
int previous = 0;
func setSeed(int seed) void {
previous = seed; # Изменение поля внутри метода
};
func next() int {
int r = a * previous + c;
previous = r; # Изменение поля внутри метода
r;
}
};
Random random = new Random(12345);
int value = random.next();
# random.previous = 10; # ОШИБКА: поля доступны только для чтения снаружи
ext(int a) max(int b) int {
if (a > b) then a else b;
};
ext(str a) insert(int index, str s) str {
a.sub(0, index).con(s).con(a.sub(index, a.len));
};
int maxValue = 5.max(10); # 10
str result = "Hello".insert(5, " World"); # "Hello World"
Velo Lang supports native classes binding via reflection:
native class Terminal() {
native func print(str text) str;
native func input() str;
func println(str text) str {
print(text.con("\n"));
};
};
Terminal term = new Terminal();
term.println("Hello, World!");
include "lang/terminal.vel";
Terminal term = new Terminal();
term.print("Enter your name: ");
str name = term.input();
term.println("Hello, ".con(name));
include "lang/time.vel";
Time time = new Time();
time.sleep(1000); # Sleep for 1 second
int unixTime = time.unix(); # Unix timestamp
include "lang/http.vel";
Http http = new Http();
str response = http.get("https://api.example.com/data");
int status = http.statusCode();
# POST request
str jsonBody = "{\"key\": \"value\"}";
str postResponse = http.post("https://api.example.com/endpoint", jsonBody, "");
include "lang/filesystem.vel";
FileSystem fs = new FileSystem();
fs.write("file.txt", "Content");
str content = fs.read("file.txt");
fs.append("file.txt", "\nMore content");
bool exists = fs.exists("file.txt");
array[str] files = fs.list(".");
fs.copy("source.txt", "dest.txt");
fs.delete("file.txt");
- No unary
!operator - Use== falsefor negation - No
&&operator - Use&which always evaluates both operands - No
||operator - Use| - No
breakorcontinue- Use conditional statements - No method overloading - Each method name must be unique
- Class fields are read-only from outside - Fields can only be modified inside class methods
# Negation
if (value == false) {
# Execute if value is false
};
# Logical AND (always evaluates both operands)
if (a & b) {
# Both a and b are evaluated
};
# Logical OR
if (a | b) {
# At least one is true
};
The project includes many example programs in src/main/resources/:
hello.vel- Hello, World programfibonacci-recursive.vel- Recursive Fibonacci algorithmprimes-range.vel- Find prime numbers in a rangelzw.vel- LZW compression algorithmhuffman.vel- Huffman compression algorithmclass.vel- Class usage examplesext.vel- Extension function exampleshttp-example.vel- HTTP request examplesfilesystem-example.vel- File system operations examplesgame-of-life.vel- Conway's Game of Life implementation
Run a program from a file:
./gradlew run --args="/path/to/program.vel"Run sample programs from bytecode:
./gradlew run --args="/path/to/bytecode.vbc"# Build the project
./gradlew build
# Run tests
./gradlew test
# Run a program
./gradlew run --args="hello.vel"For complete documentation, see docs/README.md.
The documentation includes:
- Complete language reference
- All data types and operators
- Standard library reference
- Best practices
- Examples and tutorials
MIT License
Copyright (c) 2025 Igor Solkin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.