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This repository holds modifications that will enable WebGL
functionality in the Android browser. It is based on ics-mr1,
and requires that webkit is built with USE_ACCELERATED_COMPOSITING
and that the browser application is built with hardwareAccelerated=true.
To try this out, apply the patch to external/webkit in ics-mr1,
and build with "make libwebcore".
This is still work in progress but we wanted to make it available
as soon as possible. Feedback is welcome!
===== 27 Jan 2012 =====
Some updates:
- stability fixes
- image decoder
- redesign of how the FBOs are used
- other bug fixes
===== 31 Jan 2012 =====
Updates:
- added implementation for WEBGL_lose_context extension
- some code cleanup and bug fixes
===== 15 March 2012 =====
Updates:
- cleaned up buffer handling, allowing for arbitrary
number of buffers
- removed rect from invalidation
- removed screen update request from drawGL
- releasing buffers when the browser is paused
- added missing method 'slice' for typed arrays
- fixed bug in bindFramebuffer
===== 16 April 2012 =====
Updates to fix some test failures in Khronos Conformance Test Suite:
- Increase max identifier length in shaders to 256
- Add length check on uniforms and attributes
- Add minimal support for compressed textures
(that is, just return the correct error codes)
- Add support for Uint8ClampedByteArray
- Modify how error checking is done on framebuffer operations
- Activate the GL_OES_packed_depth_stencil extension
- Activate the GL_OES_texture_float extension
-- Anders Edenbrandt, Sony Mobile Communications AB
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