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A refreshingly simple data-driven game engine built in Rust
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
An open source SDK for logging, storing, querying, and visualizing multimodal and multi-rate data
IP addresses break, dial keys instead. Modular networking stack in Rust.
A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely 🦀 📈🚀
A lightweight TUI application to view and query tabular data files, such as CSV, TSV, and parquet.
A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.
A statically typed programming language for scientific computations with first class support for physical dimensions and units
Copper is an operating system for robots - build, run, and replay your entire robot deterministically.
Painless peer-to-peer WebRTC networking for rust wasm (and native!)
Rust CV mono-repo. Contains pure-Rust dependencies which attempt to encapsulate the capability of OpenCV, OpenMVG, and vSLAM frameworks in a cohesive set of APIs.
A networking library to make multiplayer games for the Bevy game engine
Pure Rust implementation of a ROS client library
Nonconvex embedded optimization: code generation for fast real-time optimization + ROS support
A server-authoritative replication crate for Bevy.
Command suggestions, command-not-found and thefuck replacement written in Rust
A local AI chat app powered by 🦀 Rust, 🧊 iced, 🤗 Hugging Face, and 🦙 llama.cpp
A Client/Server game networking plugin using QUIC, for the Bevy game engine.