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Starred repositories
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
UniGetUI: The Graphical Interface for your package managers. Could be terribly described as a package manager manager to manage your package managers
Memory-Hacking Software (MHS) X, the new from-scratch MHS, the next most-popular RAM-searching/debugging/game-hacking tool after Cheat Engine.
An advanced DAC driver for the Sega Mega-Drive / Genesis games
Daily archives of the FNA native libraries
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A particle effects emitter system made in WebGPU.
Unlock the full potential of your Intel/AMD based device.
A z80 disassambler aimed at easing comparison of variations of the same program
Doom for the Atari Jaguar - Extended Edition
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Sega Genesis/Mega Drive assembly code examples from articles on namelessalgorithm.com.
A curated list of Sega Mega Drive development resources
GO-8080, a Intel 8080 emulator, running Space Invaders, written in Go.
"Fabother World" an interpreter for Another World (Out of this world).
Small GameBoy-Like game made in MonoGame using my own engine!
Source code and assets of demoscene Windows 64K intro "Offset Overdrive" by Spectrox.
Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.
Examples and simple games using raylib and C++