Stars
Refine and quantize messy AI pixel art into clean, perfect pixels.
collection of C/C++ programs that try to get compilers to exploit undefined behavior
this repo is for linkedin learning course: Functional Programming in C++
2D Game Engine with visual WYSIWYG editor and JS scripting
Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications
A rendergraph-based graphical framework for Vulkan
F# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
FShade is a Library allowing users to write Shaders in F# using code-quotations
Binary Python wheels for all tree sitter languages.
[ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
Develop cross-plattform GUI Applications using F# and Avalonia!
Python3 script to download archive.org books in PDF format
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in…
Lizard brain for game entities - a data-oriented behavior tree library in C
Dagor Engine and Tools source code from Gaijin Games KFT
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
LLDB script for dumping C++ structs/classes and variables layout in memory