Stars
Benchmarks for rust serialization frameworks
Prometheus exporter for AWS CloudWatch - Discovers services through AWS tags, gets CloudWatch metrics data and provides them as Prometheus metrics with AWS tags as labels
The Modrinth monorepo containing all code which powers Modrinth!
Run Enshrouded dedicated server in a container
This repository allows you to decompile any minecraft version that was published after 19w36a without any 3rd party mappings, you just need to execute the script or the executable (see releases)! T…
Standalone proxy which allows players to join EVERY Minecraft server version (Classic, Alpha, Beta, Release, Bedrock)
Sane, Benchmarked Java Flags and Tweaks for Minecraft
Prometheus / OpenMetrics client library in Rust
OpenAPI (AKA Swagger) document generation for Rust projects
Next-gen compile-time-checked builder generator, named function's arguments, and more!
Minimal and efficient cross-platform file watching library
A socket.io server implementation in Rust that integrates with the Tower ecosystem and the Tokio stack.
A configuration as code language with rich validation and tooling.
Master programming by recreating your favorite technologies from scratch.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
Accompanying project files and source code for the book "Game Programming with Open 3D Engine"
Cargo Lambda is a Cargo subcommand to help you work with AWS Lambda.
The intrusive "Ad blocker are not allowed on YouTube" message is annoying. This open-source project aims to address this issue by providing a solution to bypass YouTube's ad blocker detection
derive(Error) for struct and enum error types
Pure Rust multimedia format demuxing, tag reading, and audio decoding library
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
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