Thanks to visit codestin.com
Credit goes to github.com

Skip to content

0.26 Sound effects support

Choose a tag to compare

@sqpat sqpat released this 15 May 19:58
· 1417 commits to master since this release
fe1bf52
  • Implemented Speaker SFX
  • Implemented Sound Blaster SFX
  • Various Bugfixes

(Remember, if you get a "Game mode indeterminate" error, that just means you need a doom wad in the directory)

Running directory will require a doom wad, dstrings.txt, DOOMDATA.bin, then the DOOM.EXE and DOOMCODE.BIN pair from a particular build type.

Some example configurations for CONFIG.SYS included. The main memory requirements are:

D000 Page Frame for Music (64k)
E000 UMBs (64k)
256-640k as a pageable conventional EMS region

I've removed the D000 build and chipset builds from this release. I consider this a minor release and want to move on and focus on the hopefully upcoming alpha release.