Overwrite the CameraGroup.optim_points function
#1845
Merged
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Description
This PR is a quick fix to the fact that
CameraGroup.optim_pointsfrom the aniposelib library does not handle nan values very well. Theoptim_pointsfunction is only called when we have aSkeletonwith > 20Nodes.If upon triangulating, the user had some

Points set as not visible (there are less than 2 visible labels for the same node), then we would get projections that look like so:Overwriting the culprit

CameraGroup.optim_pointsto simply pass through the 3D points instead of trying to optimize them yields the desired result:And, when we double click, the non-visible node is initialized closeby:

This PR is just a quick fix to allow people to continue labeling with high-node skeletons until we get a PR (non-existent atm) merged into aniposelib to fix this issue at the source.
Types of changes
Does this address any currently open issues?
[list open issues here]
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