Gween (go-between) is a small library to perform tweening in Go. It has a minimal interface, and it comes with several easing functions.
package gween
import (
"github.com/tanema/gween"
"github.com/tanema/gween/ease"
)
// increase the value from 0 to 5 in 10 seconds
var tweenLinear = gween.New(0, 5, 10, ease.Linear)
current, isFinished := tweenLinear.Update(dt)
// make some text fall from the top of the screen, bouncing on y=300, in 4 seconds
var tweenLabel = gween.new(0, 300, 4, ease.OutBounce)
label.Y, _ = tweenLabel.Update(dt)
// fade background from white to black and foregrond from black to red in 2 seconds
currentBGColor = [4]float32{255, 255, 255, 255}
currentColor = [4]float32{0, 0, 0, 0}
var tweenBackground = gween.new(255, 0, 2, ease.Linear)
var tweenRed = gween.new(255, 0, 2, ease.Linear)
currentBG, _ := tweenBackground.Update(dt)
currentBGColor = [4]float32{currentBG, currentBG, currentBG, currentBG}
currentColor[0], _ = tweenRed.Update(dt)
// sequence increasing linearly from 0 to 4 over 10 seconds,
// then decreasing outElastic 4 to 0 over 2 seconds
var sequence = gween.NewSequence(
gween.New(0, 4, 10, ease.Linear),
gween.New(4, 0, 2, ease.OutElastic),
)
// set to infinitely loop
sequence.SetLoop(-1)
val, tweenCompleted, sequenceCompleted = sequence.Update(dt)t := gween.New(begin, end, duration, easingFunction)Creates a new tween.
beginis the start valueendis the ending valuedurationmeans how much the change will take until it's finished. It must be a positive number.easingFunctioncan be either a function or a function name (see the easing section below).
This function only creates and returns the tween. It must be captured in a variable
and updated via t.Update(dt) in order for the changes to take place.
currentValue, isFinished := t.Update(dt)Gradually changes the currentValue toward the end value as time passes.
tis a tween returned bygween.Newdtis the difference in time. It will be added to the internal time counter of the tween. The current value at the current value will be returned using selected easing function.currentValueis the current eased value for the current time.isFinisedistrueif the tween has reached its limit (its internal clock is>= duration). It is false otherwise.
When the tween is complete, the currentValue will be equal to the end value.
The way they change over time will depend on the chosen easing function.
If dt is positive, the easing will be applied until the internal clock equals
duration, at which point the easing will stop. If it is negative,
the easing will play "backwards", until it reaches the initial value.
currentValue, isFinished := t.Set(clock)Moves a tween's internal clock to a particular moment.
tis a tween returned bygween.Newclockis a positive number or 0. It's the new value of the tween's internal clock.currentValueis the value of the tween at the time set.isFinishedworks like int.Update; it'strueif the tween has reached its end, andfalseotherwise.
s := gween.NewSequence(tweens ...*Tween)Sequences can be used to execute tweens in sequence. They also provide looping and "yoyo" functionality.
tweensthe tweens to be executed in sequential order
This function only creates and returns the sequence. It must be captured in a variable
and updated via s.Update(dt) in order for the changes to take place.
currentValue, tweenCompleted, seqeuenceCompleted := s.Update(dt)Gradually changes the currentValue from the begin value to the end value
of each tween in the sequence as time passes. If a dt is too large for the current
tween, the "overflow" amount will automatically be carried into the next tween until the
entire dt is exhausted by the tweens in the sequence, or the sequence completes.
sis a sequence returned bygween.NewSequencedtis the difference in time. It will be added to the internal time counter of the current tween and "overflow" to the next until completed exhausted.currentValueis the current eased value for the current time.tweenCompletedistrueif any tween within the sequence has completed during this update.sequenceCompletedistrueif the entire sequence and all loops have completed.- When configured to loop indefinitely, this will always be
false
- When configured to loop indefinitely, this will always be
s.SetLoop(l)Defaults to 1
Configures the sequence to "loop" l times. When l is -1, sequence will
loop infinitely.
When used with s.SetYoyo(true), a single "loop" starts and ends at the
beginning of the first tween; making its way out to the end of the final
tween and back again.
s.SetYoyo(bool)Defaults to false
Configures the sequence on whether to "yoyo" between the beginning of the
first tween and the end of the last tween.
- When
yoyoisfalse:- A single loop of the sequence is when all tweens are completed in forward order.
- When the final loop of the sequence is complete, the
currentValuewill be equal to theendvalue of the final tween.
- When
yoyoistrue:- A single loop is when all tweens have completed in forward order, and then completed again in reverse order.
- When the final loop of the sequence is complete, the
currentValuewill be equal to thebeginvalue of the first tween.
s.Reset()Resets all tweens in the sequence and sets the "current" tween back to the first. Also,
sets the remaining loop count back to the initial value last set using the
.SetLoop() function (or 1 if using the default).
s.SetReverse(bool)Defaults to false
Configures the sequence to run in "reverse" or not.
- When
yoyoisfalse:- If
reverseisfalse, the sequence will run forward and will loop back to the beginning if available - If
reverseistrue, the sequence will run backward and will loop back to the end if available
- If
- When
yoyoistrue:- The sequence will run according to normal yoyo logic. If a sequence has gone from the start to the end, and is coming back to the start (reverse is true) and you set reverse to false, then the sequence will start heading towards the end again. When it reaches the end it will simply yoyo as expected. The inverse is also true, if the sequence is heading to the end and you reverse it before the end, it'll simply head toward the start and if it reaches the start it will consume a loop and, if possible, start again.
s.Add(tweens ...*Tween)Adds the tweens provided, in order, at the end of the existing tween list
s.Remove(index)Removes the tween at the desired index. If you call .Remove() on an index
out of bounds, nothing happens.
Easing functions are functions that express how slow/fast the interpolation happens in tween.
Gween comes with 45 default easing functions already built-in (adapted from Enrique García Cota's easing library).
The easing functions can be found in the ease package.
They can be divided into several families:
linearis the simplest easing function, straight from one value to the other.quad,cubic,quart,quint,expo,sineandcircleare all "smooth" curves that will make transitions look natural.- The
backfamily starts by moving the interpolation slightly "backwards" before moving it forward. - The
bouncefamily simulates the motion of an object bouncing. - The
elasticfamily simulates inertia in the easing, like an elastic gum.
Each family (except linear) has 4 variants:
Instarts slow, and accelerates at the endOutstarts fast, and decelerates at the endInOutstarts and ends slow, but it's fast in the middleOutInstarts and ends fast, but it's slow in the middle
| family | in | out | inOut | outIn |
|---|---|---|---|---|
| Linear | Linear | Linear | Linear | Linear |
| Quad | InQuad | OutQuad | InOutQuad | OutInQuad |
| Cubic | InCubic | OutCubic | InOutCubic | OutInCubic |
| Quart | InQuart | OutQuart | InOutQuart | OutInQuart |
| Quint | InQuint | OutQuint | InOutQuint | OutInQuint |
| Expo | InExpo | OutExpo | InOutExpo | OutInExpo |
| Sine | InSine | OutSine | InOutSine | OutInSine |
| Circ | InCirc | OutCirc | InOutCirc | OutInCirc |
| Back | InBack | OutBack | InOutBack | OutInBack |
| Bounce | InBounce | OutBounce | InOutBounce | OutInBounce |
| Elastic | InElastic | OutElastic | InOutElastic | OutInElastic |
You are not limited to gween's easing functions; if you pass a function parameter in the easing, it will be used.
The passed function will need to suite the TweenFunc interface: func(t, b, c, d float32) float32
t(time): starts in 0 and usually moves towards durationb(begin): initial value of the of the property being eased.c(change): ending value of the property - starting value of the propertyd(duration): total duration of the tween
And must return the new value after the interpolation occurs.
Here's an example using a custom easing.
labelTween := tween.new(0, 300, 4, func(t, b, c, d) float32 {
return c*t/d + b // linear ease
})The easing functions have been translated from Enrique García Cota's project in
https://github.com/kikito/tween.lua
See the LICENSE file for details.