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tariksavas/README.md


👋 Hi, I’m Tarik Savas, a Software Engineer, Game Developer, and XR Developer from Turkey.

🎮 Currently, I am dedicated to developing my own game project, which is my greatest passion.

💻 I have a strong focus on designing robust architectures and writing high-performance, structured code, with a specialization in building reliable systems for games and interactive applications.

🚀 My software development journey began in 2015 with C, followed by a deep dive into object-oriented programming (OOP) principles using Java. Since 2019, I’ve been extensively working with C# and Unity, having developed over 30 projects across gaming, AR, and VR domains.

📚 Additionally, I am focused on advancing utility frameworks, SDKs, and contributing to game and XR development.

📫 Feel free to connect with me via: LinkedIn Website


⚡ Stats ⚡


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  1. tarject tarject Public

    Tarject is a dependency injection framework for Unity that eliminates tight coupling, offering an easy-to-use, readable, flexible, and highly optimized solution for modular and maintainable game de…

    C# 34 3

  2. tarsave tarsave Public

    A highly optimized and flexible save/load system for Unity, featuring encryption, compression, automatic backups, and robust data handling

    4 1

  3. tarnet tarnet Public

    Tarnet is a flexible Unity socket solution for TCP/UDP communication, offering secure data transfer, customizable settings, and high performance with cross-platform support

    4 1

  4. gum gum Public

    Forked from erkerkiii/gum

    Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.

    C#

  5. di-zenject-minigame di-zenject-minigame Public

    Zenject Dependency Injection Framework POC

    C# 1