Reduces species feature boilerplate #93570
Open
+183
−372
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About The Pull Request
Rather than having 100 separate list variables on
SSaccessories
, have 1 list for all feature keys that are associated with sprite accessoriesThis way you can get a feature by doing
SSaccessories.feature_list[key]
, instead of necessitatingSSaccessories.ears_list
,SSaccessories.tail_list
, etc.This lets us cut back on a lot of boilerplate in prefs, dna, and organs
Why It's Good For The Game
We can see the benefit in this example: This is all the code for horn DNA, bodypart overlay, and preference
Changelog
🆑 Melbert
refactor: Refactored species unique organs slightly, particularly how they are set up at game start. Report any oddities, like invisible tails or wings
/:cl: