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Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
High-performance graph-based audio engine for .NET inspired by Web Audio API.
Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.
Ghorthalon / audiopub-sv
Forked from the-byte-bender/audiopub-sva platform for users to publicly share audio content and engage with other users or audios.
Zero encoding extreme performance binary serializer for C# and Unity.
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
A modern, end-to-end 3d game audio engine on top of OpenAL Soft.
High-performance, real-time optimized, and statically typed embedded language implemented in C.
Web renderer for a subset of the SBYW map syntax
A lightweight yet powerful audio-to-MIDI converter with pitch bend detection
Quireies U.S. weather events and summarizes them with the free Google Gemini API, (made entirely by Chat GPT.
CSharp migrations tool for MongoDb
C# SDK based on official Google Gemini OpenAPI specification
A command line C# REPL with syntax highlighting – explore the language, libraries and nuget packages interactively.
BrainAI is a set of helper classes to add AI to your game.
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependen…
Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.
Add Arabic diacritics (tashkeel/harakat) using Rust/Python/C++/WASM and NLP models