Tags: thevile/Mirror
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NetworkWriter.WriteBytesAndSize doesn't depend on Transport.layer.Get… …MaxPacketSize anymore. Mirror checks that in NetworkConnection etc. anyway. Writer should just write to the stream, no magic.
Add warning if we can't find scene object (MirrorNetworking#113)
made transport methods virtual so they can be overriden and extended
Don't override transport if user already initialized it somewhere else ( MirrorNetworking#112)
Fixes a bug: When you have NetworkManager unticked for server bind to… … ip and have the server bind address blank, it in fact passes "127.0.0.1" to ServerStart. The fix passes null if nothing is specified in which case the server should not bind to a IP. (MirrorNetworking#107) This has not been an issue before as TelepathyTransport.cs ignores the passed value. Should consider adding the functionality to Telepathy.
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