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forked from OTAcademy/otclientv8

An alternative tibia client written in C++17 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality.

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OTClientV8

OTClientV8 is highly optimized, cross-platform tile based 2d game engine built with c++17, lua, physfs, OpenGL ES 2.0 and OpenAL. It has been created as alternative client for OpenTibia. This client is designed specifically to work with the Mythbound server.

Login Screen Character Attachments Game Interface
Login Screen Character Cosmetics Game Interface

Getting started

You can download a pre-compiled version here, or compile the client yourself.

Afterward, you need to provide the client a copy of the assets in ./data/things.

Latest Builds

Platform Build Notes
Linux Build & Release
Windows Build & Release Requires Windows 7+
MacOS Build & Release Requires xquartz

Compilation

The project can be built on MacOS, Windows and Linux (Ubuntu 20/22), by running the command make.

For more specific instructions or troubleshooting, refer to the output of the make help command relevant to your platform.

  • Setup: Configures project dependencies.
  • Build: Compiles the project.
  • Debug: Builds the project in debug mode.
  • Release: Builds the project in release mode.
  • Clean: Removes build artifacts.
  • Rebuild: Cleans and rebuilds the project.
  • Help: Displays help message.
  • Update dependencies: Updates VCPkg and Premake dependencies.

About

An alternative tibia client written in C++17 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality.

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  • C++ 47.3%
  • Lua 46.2%
  • CMake 4.8%
  • C 1.4%
  • Other 0.3%