3D Wireframe Drawing Library for Javavscript. This is a port of pinhole for Go.
I needed a CPU based 3D rendering library with a very simple API for visualizing data structures. No bells or whistles, just clean lines and solid colors.
The coordinate space has a locked origin of 0,0,0 with the min/max boundaries of -1,-1,-1 to +1,+1,+1.
The Z coordinate extends from -1 (nearest) to +1 (farthest).
There are four types of shapes; line, cube, circle, and dot.
These can be transformed with the Scale, Rotate, and Translate functions.
Multiple shapes can be transformed by nesting in a Begin/End block.
A simple cube:
var p = new Pinhole();
p.drawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3);
p.render(canvasElement, {bgColor:'white'});Rotate the cube:
var p = pinhole.New();
p.drawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.rotate(Math.PI/3, Math.PI/6, 0);
p.render(canvasElement, {bgColor:'white'});Add, rotate, and transform a circle:
var p = pinhole.New();
p.drawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.rotate(Math.PI/3, Math.PI/6, 0);
p.begin()
p.drawCircle(0, 0, 0, 0.2)
p.rotate(0, math.Pi/2, 0)
p.translate(-0.6, -0.4, 0)
p.colorize("red");
p.end();
p.render(canvasElement, {bgColor:'white'});Josh Baker @tidwall
pinhole source code is available under the ISC License.