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verlet-integration

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An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.

  • Updated Jun 3, 2025
  • C#

High-performance physics engine written completely in C++ with Raylib for rendering. It's implemented in Data-Oriented Style and uses Verlet Integeration for Physics and Spatial Hashing Grid Algorithm for Collision Detection. This repo. shows my complete journey, which things I tried, which ones I kept using, and which ones I skipped.

  • Updated Feb 21, 2026
  • C++

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