Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
-
Updated
Oct 19, 2025 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Rendergraph-based DirectX12 graphics engine
DirectX11 graphics engine
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
☁️ Poking around with volumetric rendering in Unity.
A proof of concept renderer for NanoVDB in Unity 6
A hand-crafted flight simulator with simple air dynamic approximation and physic simulation.
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
Physically-based volumetric cloud rendering plugin for UE5 based on Nubis
NanoVDB renderer for my Master's Thesis evaluating noise and filters for temporal anti-aliasing
Voxel engine using OptiX and some procedural stuff
Porting a Monte Carlo volume rendering method into an open-world AAA game engine. Ms Thesis at KTH
A Unity-based stealth bomber game blending strategic flight and combat. Utilizes Unity's High Definition Render Pipeline (HDRP) and Cinemachine, featuring realistic textures, volumetric clouds, and immersive audio. Developed with a focus on performance optimization and innovative solutions in graphics rendering and audio integration using C#.
Add a description, image, and links to the volumetric-clouds topic page so that developers can more easily learn about it.
To associate your repository with the volumetric-clouds topic, visit your repo's landing page and select "manage topics."