An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
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Updated
Aug 25, 2020 - C++
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
Projects of the computer graphics module at FH-Aachen in the summer semester 2016
Skeletal animation blending of BVH files
A showcase of implementations of basic game engine functions
CAS is a character animation library. The library is designed to be independent from render or physics engines and easy to integrate in your own project(s). Samples for Irrlicht
University of Leeds Animation Simulation Course Assignments
Add a description, image, and links to the animation-blending topic page so that developers can more easily learn about it.
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