A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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Updated
Jul 15, 2025 - C++
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Raytracer made from sctratch with basic compatibility for obj files. | School Project
Using VTK with Visual Studio 2017
A software package for segmenting the boundaries of cone photoreceptors in non-confocal adaptive optics images such as split detection.
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