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A collection of my implemented advanced & complex RL agents for games like Soccer, Street Fighter, Mortal Kombat, Rubik's Cube, Vizdoom, Montezuma, Kungfu-master, Super-Mario-bros, HalfCheetah and more by implementing advanced DRL concepts like decision transformers, RND, MARL, A3C, ICM & sample_factory. To see my other rl agents please visit
A customization of Tencent’s TLeague for self-play in DIAMBRA Arena. Enables population-based adversarial training in multi-agent environments using league-style training loops and dynamic opponent selection.