gbdk-2020
Here are 45 public repositories matching this topic...
A word game for the Nintendo Game Boy / Color, Analogue Pocket, Mega Duck
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Aug 30, 2025 - C
Simple Game Boy sound effect driver natively compatible with GBDK-2020.
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Jul 19, 2022 - C
A small Game Boy demo of a dungeon torch effect
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Dec 29, 2024 - C
Top Down Racing Demo for the Game Boy (and Mega Duck) with a Vertical Parallax Effect
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Sep 6, 2024 - C
Remaking Space Invaders for the gameboy, from scratch. Using GBDK 2020. Tutorial here: https://laroldsjubilantjunkyard.com/tutorials/recreating-gameboy-games/space-invaders/
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Jul 12, 2024 - C
Learn how to handle collision against a basic tilemap for your GBDK-2020 homebrew games.
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Oct 12, 2023 - C
A simple Snake port for Game Boy and its derived consoles
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May 17, 2025 - C
The starter repository for my space invaders tutorial. All source code files created. All assets included. Tutorial can be found here: https://laroldsjubilantjunkyard.com/tutorials/recreating-gameboy-games/space-invaders/
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Jan 30, 2022 - C
Music and Sound Effects are an essential part game design. They set the tone for your game's world. This repo will show you how to use hUGE Driver to play music in GBDK-2020 projects.
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Dec 8, 2024 - C
A Cell machine remake for Gameboy.
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Oct 31, 2025 - C
Tries to detect whether a Game Boy or Mega Duck ROM is running on the Analogue Pocket
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Mar 3, 2024 - C
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