Base pack of useful reusable game code that can help bootstrap any JME game project.
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Updated
Nov 4, 2025 - Java
Base pack of useful reusable game code that can help bootstrap any JME game project.
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
An editor for jMonkeyEngine 3-D models (code has New BSD license)
A complete 3-D game development suite written in Java.
An action-oriented user-interface library for jMonkeyEngine
A complete 3-D game development suite written in Java.
jMonkeyEngine's prototypical BasicGame implemented as a Gradle/Kotlin project
Adapt models from the Ryzom Asset Repository for use with jMonkeyEngine.
Game: explore a randomly-generated 3-D maze with a Pharaonic-Egypt theme (New BSD license)
A grid-based, real-time river-rafting game with explosives
A general-purpose add-on library for jMonkeyEngine (code has New BSD license)
A library and tech demo for simulating vehicles in jMonkeyEngine
An animation editing and retargeting library for jMonkeyEngine (code has New BSD license)
A collection of camera controllers for JMonkeyEngine
Reusable code and assets for jMonkeyEngine games (code has New BSD license)
A GUI application to manually tune the V-HACD algorithm for a specific 3-D mesh (code has New BSD license)
A GUI application to configure a Minie ragdoll (code has New BSD license)
A sky-simulation library for jMonkeyEngine (code has New BSD license)
A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)
A JVM library to promote the jMonkeyEngine game engine
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