Tic-tac-toe with minimax AI algorithm, created with React.
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Updated
Dec 30, 2023 - TypeScript
Tic-tac-toe with minimax AI algorithm, created with React.
MNK-game engine (generalized tic-tac-toe board game) and Player AI based on an improved Alpha-Beta pruning search algorithm with threat detection heuristic which runs in O(√(n!)*log(N+M)) time on average case
MNK Game è un'applicazione sviluppata in Java che implementa un avversario artificiale che gioca a una versione generalizzata di tris con M righe, N colonne e K segni da congiungere.
Framework for describing and simulating board games and other abstract strategy games
Progetto del corso di algoritmi e strutture dati.
Project for the University of Bologna Algorithms and Data Structures course (a.y. 2020-21).
MNK game - Alpha Beta pruning
A generalized Tic-Tac-Toe game solver
MNK game (generalized Tic-Tac-Toe) in a single line of python code
4th Project on A&DS TTC (MNK) with new algorithm PNS
Algorithms and Data Structures, 3rd project - Tic-Tac-Toe with solver (alfa-beta minimax)
k-in-a-go contains a k-in-a-row game on an m-by-n board (m,n,k-game) implementation in go without external dependencies. It runs a server allowing people or bots to play.
Player for generalised Connect Four able to pick each move within a time limit
🎮 Build and play a dynamic "M-N-K" game using Clojure, featuring customizable parameters for an engaging multiplayer experience.
Giocatore per progetto di algoritmi e strutture dati UniBO 20/21
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