Nvidia's PCSS soft shadow algorithm implemented in Unity
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Updated
Aug 5, 2019 - C#
Nvidia's PCSS soft shadow algorithm implemented in Unity
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
🔨 A powerful Kit for customizing the background of Xamarin.Forms views
modular particle system using compute shaders.
This repository enables the use of a MainLight and Shadow Node through Unity's Custom Shader Graph without requiring manual keyword definitions.
A small tool to easily take over / shadow a remote or local Remote Desktop session. Also includes a setup window.
The first Somali operating system, developed in C# using COSMOS
Sample code to demonstrate how to implement shadows with Xamarin.CommunityToolkit on Xamarin.Forms apps
FloatingActionButton (FAB) with custom shadow (Color, Offset, Blur) and custom Animation Easing (Show, Hide) for Xamarin.Forms view (Android, iOS, UWP)
This example demonstrates how to apply fading edge effect for the listview item in Xamarin.Forms
Component for borderless windows forms
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