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🎮 📝 A list of Game Development resources to make magic happen.
Unofficial Reference Book for the Bevy Game Engine
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Character controllers for use with Bevy and any physics engine you like
Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly h…
❌ Cargo plugin for linting your dependencies 🦀
2D and 3D physics engines focused on performance.
A collection of Bevy assets, plugins, learning resources, and apps made by the community
A refreshingly simple data-driven game engine built in Rust
Blender addon for converting mixamo animations to Unreal 4 rootmotion
A modern runtime for JavaScript and TypeScript.
🦀 Small exercises to get you used to reading and writing Rust code!
The repository for https://gamedev.rs
A network library for client/server games written in C++
Rust Language Cheat Sheet - https://cheats.rs
Extensions giving Swift's Codable API type inference super powers 🦸♂️🦹♀️
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