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@aumuell aumuell commented Jun 20, 2024

not writing to gl_FragDepth improves performance significantly

aumuell added 5 commits June 20, 2024 10:35
code path for adding variants becomes slow with many nodes, do not
invoke when e.g. removing objects
let colormap handle all kinds of shaders, also if no colormap has to be
applied
not writing to gl_FragDepth improves performance significantly
@aumuell aumuell enabled auto-merge (rebase) June 20, 2024 11:34
@aumuell aumuell merged commit 5493d26 into vistle:master Jun 20, 2024
@aumuell aumuell deleted the allow-for-rendering-spheres-with-approximate-depth branch August 1, 2024 08:18
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