- Vancouver, Canada
- http://wacki.me
Stars
Sample code of the talk "Hero AI: Gameplay Abilities Meet Behaviour Trees" at Unreal Fest Europe 2019.
A collection of pixel art visual effects
A simple HTN planner based around the principles of the Builder pattern.
easy to use, powerful & expressive command line argument parsing for modern C++ / single header / usage & doc generation
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A class-leading water system implemented in Unity
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A modern cross-platform low-level graphics library and rendering framework
🔮 A GPU-based progressive path tracer written in Vulkan.
Fourier Image Filtering - http://david.li/filtering
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Runtime Procedural Terrain Generator for UnrealEngine
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Collection of experimental Unity Projects
greje656 / Brunetons-Improved-Atmospheric-Scattering
Forked from Scrawk/Brunetons-Improved-Atmospheric-ScatteringA Unity port of Brunetons improved atmospheric scattering
scottdyer / aces-dev
Forked from ampas/aces-coreAMPAS Academy Color Encoding System Developer Resources
3D C++ Game Engine - yet another open source game engine
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Vehicle physics system for the Unity engine.