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Unity Tips & Tools

Documentation Wiki

Battle-tested practices and tools to build better Unity games faster. From beginner to expert.


AI-Assisted Documentation

This documentation was created with AI assistance. All asset recommendations, tips, and architectural patterns are sourced and driven by wallstop based on real-world Unity development experience. AI (Claude) has been used to help generate code samples, format documents, create examples, and audit content for accuracy. All content has been reviewed for correctness.


⚠️ PAID ASSETS WARNING

This repository includes recommendations for 3rd party paid assets (unaffiliated). These assets are valuable tools that solve specific problems, but they cost money and sometimes have free alternatives.

Do NOT purchase these assets unless:

  • You have personally experienced the problem they solve
  • You have exhausted all free alternatives
  • The time saved justifies the cost for your specific project

Start with the free tools and best practices first. Only invest in paid tools when you hit their specific pain points.


🎯 What Problem Does This Solve?

The Problem: Unity is powerful but has hidden pitfallsβ€”is null fails silently, GetComponent() in Update() kills performance, physics in Update() causes jitter, and memory leaks are easy to create.

This Repository:

  • Prevents common bugs before you write them (lifecycle order, null checks, serialization)
  • Speeds up development with tools that eliminate recompiles and manual formatting
  • Optimizes performance from day one with pooling, caching, and allocation tracking
  • Scales with your team through automation, standards, and architecture patterns

Start with Best Practices to avoid 80% of Unity bugs, then add Development Tooling to automate your workflow.


πŸš€ Quick Start

New to Unity? β†’ Start Here (15 min)

  1. Best Practices – Prevent 80% of bugs (lifecycle, null checks)
  2. Development Tooling – Auto-format code, catch allocations

2D Game? β†’ Add Polish (30 min)

  1. Animancer – Code-driven animation (no Animator spaghetti)
  2. Feel – Screen shake, particles, juice
  3. PrimeTween – Zero-allocation tweens

Performance Issues? β†’ Optimize (1 hour)

  1. Graphy – Real-time FPS/memory graphs (FREE)
  2. Heap Allocation Viewer – Catch GC spikes in IDE
  3. Object Pooling – Eliminate spawn stutters

Large Team/Project? β†’ Scale Up (2 hours)

  1. Assembly Definitions – Cut compile time by 10-100x
  2. CSharpier + EditorConfig – Enforce formatting automatically
  3. Odin Inspector – Serialize dictionaries, powerful editors

πŸ“š All Tools by Problem

Foundation (Start Here)

Tool Problem It Solves Cost
Best Practices Avoid Unity's hidden bugs & pitfalls FREE
CSharpier Stop debating code style, auto-format on save FREE
EditorConfig Enforce naming conventions across team FREE
Heap Allocation Viewer Catch GC allocations before they ship FREE

Workflow & Speed

Tool Problem It Solves Cost
Hot Reload Stop waiting for recompiles (2-3 hrs/day saved) $10/mo
Assembly Definitions Cut compile time by 10-100x FREE
NuGet For Unity Use .NET packages in Unity projects FREE
Unity Helpers Eliminate boilerplate (auto-wiring, pooling) FREE

Animation & Polish

Tool Problem It Solves Cost
Animancer Replace Animator Controller spaghetti with code ~$75
PrimeTween Zero-allocation tweens & sequences FREE
Feel Add screen shake, particles, juice fast €46

Performance & Debugging

Tool Problem It Solves Cost
Graphy Monitor FPS/memory/audio in real-time FREE
Better Build Info PRO Find what's bloating your build size ~$30
Asset Usage Finder See where assets are used before deleting ~$20

Architecture & Scale

Tool Problem It Solves Cost
Event Systems Comparison ScriptableObject events vs DxMessaging (DxMessaging wins) FREE
DxMessaging Type-safe messaging without memory leaks (superior approach) FREE
Odin Inspector Serialize dictionaries, custom editors ~$55
Input System Modern input with rebinding support FREE

🎯 Recommended Tool Stacks

Choose based on your target platform and team size:

Use Case Essential Tools Why
Learning/Solo Best Practices + CSharpier + Graphy Build solid fundamentals, catch bugs early
Mobile Add: Heap Allocation Viewer + Object Pooling Performance is critical on mobile
2D Game Add: Animancer + Feel + PrimeTween Animation control + juice + smooth movement
Large Team Add: EditorConfig + Assembly Definitions Enforce standards, manage compile time
Production Add: Hot Reload + Odin + DxMessaging Speed up iteration, scale architecture

πŸ“– Learning Path

Week 1-2: Foundation (4 hours)

Start here regardless of experience level:

  1. Lifecycle Methods – When code runs (15 min)
  2. Null Checks – Unity's "fake null" (10 min)
  3. Component Access – Cache, don't call repeatedly (15 min)
  4. CSharpier – Auto-format on save (10 min)
  5. Practice: Build a character controller

Month 1: Core Patterns (10 hours)

Add essential Unity patterns:

Month 2-3: Advanced (20+ hours)

Master architecture and optimization:


🀝 Contributing

Found a mistake or want to add a tool? Open an issue or PR. This is a living document that grows with Unity's ecosystem.


Ready to start? β†’ Best Practices Guide

Want automation? β†’ Development Tooling

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