Tags: wdwang/carla
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ARLA 0.9.6
* Upgraded to Unreal Engine 4.22
* Added Vulkan support, if installed, CARLA will use Vulkan, use `-opengl` flag to launch with OpenGL
* The simulator is now compiled in "Shipping" mode, faster but it accepts less command-line arguments
* Pedestrians are back:
- Spawn pedestrians that will roam randomly on sidewalks
- The script 'spawn_npc.py' spawns now pedestrians, adjust the number with the flag `-w`
- Added navigation meshes for each maps for pedestrian navigation
* Allow adding custom props (FBX) to CARLA Blueprint library so they are spawnable
* Simplified pipeline for importing and packaging maps and custom props
* Vehicle physics:
- Added access to vehicle transmission details
- Added access to vehicle physics brake values
- Added tire friction trigger boxes for simulating slippery surfaces
* Added camera gamma correction as command-line argument to manual_control.py
* Added ability to set motion blur settings for RGB camera in sensor python blueprint
* Added C++ client example using LibCarla
* Added PythonAPI documentation generator, we documented in detail all the Python reference
* Added a new Python script config.py that allows the user to configure the simulator from the command-line
* New recorder features:
- Documented recorded system and binary file
- Added optional parameter to show more details about a recorder file (related to `show_recorder_file_info.py`)
- Added playback speed (slow/fast motion) to the replayer
- Allow custom paths for saving the recorded files
- More data is now recorded to replay animations:
+ Wheels of vehicles are animated (steering, throttle, handbrake), also bikes and motorbikes
+ Walker animations are simulated (through speed of walker)
* New high quality pedestrians: female, girl and boy; improved meshes and textures
* More color and texture variations for each pedestrian
* New vehicle Audi Etron: 25.000 tris and LODs
* New material for Mustang, new system that will allow us to improve all the vehicle materials
* Improved vehicle Tesla
* New high-quality "Default" weather tailor-made for each map
* Improved the rest of weather profiles too
* RGB camera improvements:
- Enabled temporal antialiasing and motion blur
- Added gamma value and motion blur as a blueprint attributes
- Enabled texture streaming for scene captures
* API changes:
- Renamed `frame_count` and `frame_number` as `frame`, old members are kept as deprecated
- `world.wait_for_tick()` now returns a `carla.WorldSnapshot`
- The callback of `world.on_tick(callback)` now receives a `carla.WorldSnapshot`
- Deprecated waypoint's `is_intersection`, use `is_junction` instead
* API extensions:
- Added attachment type "SpringArm" for cinematic cameras
- Added waypoint's `junction_id` that returns de OpenDrive identifier of the current junction
- Added `world.get_actor(id)` to find a single actor by id
- Added `carla.WeatherParameters.Default` for the default (tailor-made for each town) weather profile
- Added `WorldSnapshot` that contains a list of `ActorSnapshot`, allows capturings a "still image" of the world at a single frame
- Added `world.tick()` now synchronizes with the simulator and returns the id of the newly started frame
- Added `world.apply_settings(settings)` now synchronizes with the simulator and returns the id of the frame when the settings took effect
- Added `world.remove_on_tick(id)` to allow removing on tick callbacks
- Added allow setting fixed frame-rate from client-side, now is part of `carla.WorldSettings`
- Added `is_invincible` to walkers
* Several optimizations to the RPC server, now supports a bigger load of async messages
* Updated DebugHelper to render on Shipping packages, it has also better performance
* Updated OpenDriveActor to use the new Waypoint API
* Removed deprecated code and content
* Exposed waypoints and OpenDrive map to UE4 Blueprints
* Change the weight of cars. All cars have been compared with the real to have a feedback more real
* Recorder fixes:
- When a recorded session finish replaying, all vehicles will continue in autopilot, and all pedestrians will stop
- Fixed a possible crash if an actor is respawned before the episode is ready when a new map is loaded automatically
- Actors at start of playback could interpolate positions from its current position instead than the recorded position
- Camera following in playback was not working if a new map was needed to load
- API function 'show_recorder_file_info' was showing the wrong parent id
- Script 'start_recording.py' now properly saves destruction of actors at stop
- Problem when vehicles enable autopilot after a replayer, now it works better
* Fixed dead-lock when loading a new map in synchronous mode
* Fixed get_actors may produce actors without parent
* Fixed std::bad_cast when importing other libraries, like tensorflow, before carla
* Fixed latitude in WGS84 reprojection code such that Latitudes increase as one move north in CARLA worlds
* Fixed walking animations, the animations now go at the same speed as the game
* Fixed loading and reloading world not using the timeout
* Fixed XODR files can be found now anywhere in content
* Fixed bug related with Pygame error of surface too large, added sidewalks and improved lane markings in `no_rendering_mode.py`
* Fixed Lidar effectiveness bug in manual_control.py
* Fixed wrong units in VehiclePhysicsControl's center of mass
* Fixed semantic segmentation of bike riders
* Fixed inconsistent streetlights in Town03
* Fixed incorrect vehicle bounds
CARLA 0.9.5
* New Town07, rural environment with narrow roads
* Reworked OpenDRIVE parser and waypoints API
- Fixed several situations in which the XODR was incorrectly parsed
- Exposed more information: lane marking, lane type, lane section id, s
- API change: waypoint's `lane_type` is now an enum, `carla.LaneType`
- API change: `carla.LaneMarking` is not an enum anymore, extended with color, type, lane change, and width
- API extension: `map.get_waypoint` accepts an extra optional flag argument `lane_type` for filtering lane types
- API extension: `carla.Map` can be constructed off-line out of XODR files, `carla.Map(town_name, xodr_content)`
- API extension: `id` property to waypoints, uniquely identifying waypoints up to half centimetre precision
* API change: Renamed "lane_invasion" to "lane_detector", added too its server-side sensor to be visible to other clients
* API extension: new carla.command.SpawnActor to spawn actors in batch
* API extension: `map.transform_to_geolocation` to transform Location to GNSS GeoLocation
* API extension: added timestamp (elapsed simulation seconds) to SensorData
* API extension: method `client.apply_batch_sync` that sends commands in batch and waits for server response
* API extension: optional argument "actor_ids" to world.get_actors to request only the actors with the ids provided
* Migrated Content to AWS
* Updated `spawn_npc.py` to spawn vehicles in batch
* Added --rolename to "manual_control.py"
* Added options to "no_rendering_mode.py" to draw extra road information
* Added "scene_layout.py" to retrieve the whole information in the scene as Python dict
* Basic agent integrated with global router
* Allow usage of hostname for carla::Client and resolve them to IP addresses
* Added new pack of assets
- Windmill, different farm houses, silo
- Plants corn, dandelion, poppy, and grass
- Yield traffic sign
* Added modular buildings New York style
* Added marking lanes in Town03
* Added command-line arguments to simulator to disable rendering and set the server timeout
* Improved performance in Town01 and Town02
* Changed yellow marking lane from Town01 and Town02 to dashed yellow marking lane
* Improved lane cross detection to use the new Waypoint API
* Enhanced stop triggers options
* Fixed semantic segmentation tags in Town04, Town05, Town06
* Fixed tree collision in Town01
* Fixed VehicleSpawnPoint out of the road in Town01
* Fixed geo-reference of Town01 and Town07
* Fixed floating pillars in Town04
* Fixed floating building in Town03
* Fixed vehicles missing the route if autopilot enabled too late
* Fixed division by zero in is_within_distance_ahead()
* Fixed local planner to avoid premature route pruning at path overlaps
* Fixed global router behavior to be consistent with new Waypoint API
* Fixed clean up of local_planner when used by other modules
* Fixed python client DLL error on Windows
* Fixed wrong type returned by `ActorList.Filter(...)`
* Fixed wheel's tire friction affecting all vehicles from physics control parameters
* Fixed obstacle detector not working
* Fixed small float bug in misc.py
CARLA 0.9.4
* Added recording and playback functionality
* Added synchronous mode, simulator waits until a client sends a "tick" cue, `client.tick()`
* Allow changing map from client-side, added `client.load_map(name)`, `client.reload_map()`, and `client.get_available_maps()`
* Added scripts and tools to import maps directly from .fbx and .xodr files into the simulator
* Exposed minimum physics control parameters for vehicles' engine and wheels
* Allow controlling multiple actors in "batch mode"
* New Town06, featuring a "Michigan left" intersection including:
- Connection ramp between two highways
- Incorporation to a highway requiring changing several lanes to take another exit
- Junctions supporting different scenarios
* New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end
* New pedestrian texture to add more variations
* New road PBR material
* Extended the waypoint API with `lane_change`, `lane_type`, `get_right_lane()` and `get_left_lane()`
* Added world settings for changing no-rendering mode and synchronous mode at run-time
* Added methods to acquire a traffic light's pole index and all traffic lights in it's group
* Added performance benchmark script to measure the simulator's rendering performance
* Added `manual_control_steeringwheel.py` to control agents using Logitech G29 steering wheels (and maybe others)
* Added movable props present in the map (e.g. chairs and tables) as actors so they can be controlled from Python
* Added recording and playback bindings to `manual_control.py` script
* Removed `world.map_name` from API, use `world.get_map().name` instead
* Refactored `no_rendering_mode.py` to improve performance and interface
* Several improvements to the build system for Windows
* Expose traffic sign's trigger volumes on Python API
* Improved export/import map tools
* Simplify Dockerfile halving Carla Docker image size
* Episodes have now a random unique id to avoid collisions between runs
* Reduced overhead of many RPC calls by sending only actor IDs (instead of serializing all the actor attributes every time)
* Added priority system for vehicle control input (internal, not exposed in API)
* Removed "Example.CarlaSettings.ini", you can still use it, but it's no longer necessary
* Improved time-out related error messages
* Fixed Town01 placed 38 meters above the zero
* Fixed parsing of OpenDrive geo-reference exported by RoadRunner
* Fixed issue of retrieving an empty list when calling `world.get_actors()` right after creating the world
* Fixed a few synchronization issues related to changing the world at runtime
* Fixed traffic light when it gets illuminated by the hero vehicle in `no_rendering_mode.py`
* Fixed `manual_control.py` and `no_rendering_mode.py` to prevent crashes when used in "no rendering mode"
* Fixed traffic signs having the trigger box rotated
* Fixed female walk animation
* Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them
* Fixed static objects present in the map were marked as "movable"
CARLA 0.9.3
* Upgraded to Unreal Engine 4.21
* Upgraded Boost to 1.69.0
* New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props
* New Town05, adding more variety of intersections for the scenario runner
* Redesigned pedestrian models and animations (walk and idle) for male and female characters
* Added sensor for detecting obstacles (ray-cast based)
* Added sensor GNSS (GPS)
* Basic agent integrated with global router
* Added a few methods to manage an actor:
- set_velocity: for setting the linear velocity
- set_angular_velocity: for setting the angular velocity
- get_angular_velocity: for getting the angular velocity
- add_impulse: for applying an impulse (in world axis)
* Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers
* Added new mesh for traffic lights
* Added new pine tree assets, with their LODs finely tuned for performance
* Added point transformation functionality for LibCarla and PythonAPI
* Added "sensor_tick" attribute to sensors (cameras and lidars) to specify the capture rate in seconds
* Added Export/Import map tools
* Added "get_forward_vector()" to rotation and transform, retrieves the unit vector on the rotation's X-axis
* Added support for Deepin in PythonAPI's setup.py
* Added support for spawning and controlling walkers (pedestrians)
* Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly
* OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs
* Remove crash reporter from packaged build
* Improved simulator fatal error handling, now uses UE4 fatal error system
* LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4
* Fixed TCP accept error, too many open files while creating and destroying a lot of sensors
* Fixed lost error messages in client-side, now when a request fails it reports the reason
* Fixed global route planner to handle round about turns and made the code consistent with local planner
* Fixed local planner to avoid premature route pruning at path overlaps
* Fixed autopilot direction not properly initialized that interfered with the initial raycast direction
* Fixed crash when an actor was destroyed but not de-registered, e.g. falling out of world bounds
CARLA 0.9.2
* Updated ROS bridge for CARLA 0.9.X (moved to its own repository)
* Added Python API "agents" extension, includes
- Global route planner based on the Waypoints API (compatible with OpenDrive)
- BasicAgent: new client agent that can drive to a given coordinate of the map using the waypoint API and PID controllers, attending to other vehicles and traffic lights
- RoamingAgent: new client agent that can drive at different speeds following waypoints based on PID controllers, attending to other vehicles and traffic lights
- LocalPlanner functionality to navigate waypoints using PID controllers
- LateralControl and LongitudinalControl PIDs
* Add support for manual gear shifting
* Add "role_name" attribute to actors to easily identify the "hero" vehicle
* Updates to documentation and tutorials
* Simulator now starts by default in windowed mode
* CMake version required downgraded to 3.5 for better compatibility
* Fix waypoints height were all placed at zero height
* Fix actors in world.get_actors() missing parent actor
* Fix some vehicles losing their wheels after calling set_simulate_physics
* Several fixes and improvements to OpenDriveActor
CARLA 0.9.1
* New town: Town03
- Created with Vector Zero's RoadRunner (including OpenDrive information of the road layout)
- Bigger and more diverse
- More road variety: multiple lanes and lane markings, curves at different angles, roundabout, elevation, tunnel
* Lots of improvements to the Python API
- Support for Python 3
- Support for retrieving and changing lighting and weather conditions
- Migrated Lidar sensor
- Migrated image converter methods: Depth, LogarithmicDepth, and CityScapesPalette
- Migrated IO methods for sensor data, "save_to_disk" available for PNG, JPEG, TIFF, and PLY
- Added support for requesting the list of all the actors alive in the current world, `world.get_actors()`
- `world.get_actors()` returns an `ActorList` object with `filter` functionality and lazy initialization of actors
- Added collision event sensor, "sensor.other.collision", that triggers a callback on each collision to the actor it is attached to
- Added lane detector sensor, "sensor.other.lane_detector", that detects lane invasion events
- Added `carla.Map` and `carla.Waypoint` classes for querying info about the road layout
- Added methods for converting and saving the map as OpenDrive format
- Added `map.get_spawn_points()` to retrieve the recommended spawn points for vehicles
- Added `map.get_waypoint(location)` to query the nearest waypoint
- Added `map.generate_waypoints(distance)` to generate waypoints all over the map at an approximated distance
- Added `map.get_topology()` for getting a list the tuples of waypoints that define the edges of the road graph
- Added `waypoint.next(distance)` to retrieve the list of the waypoints at a distance that can be driven from this waypoint
- Added `parent` attributes to actors, not None if the actor is attached to another actor
- Added `semantic_tags` to actors containing the list of tags of all of its components
- Added methods for retrieving velocity and acceleration of actors
- Added function to enable/disable simulating physics on an actor, `actor.set_simulate_physics(enabled=True)`
- Added bounding boxes to vehicles, `vehicle.bounding_box` property
- Exposed last control applied to vehicles, `vehicle.get_vehicle_control()`
- Added a "tick" message containing info of all the actors in the scene
- Executed in the background and cached
- Added `world.wait_for_tick()` for blocking the current thread until a "tick" message is received
- Added `world.on_tick(callback)` for executing a callback asynchronously each time a "tick" message is received
- These methods return/pass a `carla.Timestamp` object containing, frame count, delta time of last tick, global simulation time, and OS timestamp
- Methods retrieving actor's info, e.g. `actor.get_transform()`, don't need to connect with the simulator, which makes these calls quite cheap
- Allow drawing debug shapes from Python: points, lines, arrows, boxes, and strings (`world.debug.draw_*`)
- Added id (id of current episode) and map name to `carla.World`
- Exposed traffic lights and signs as actors. Traffic lights have a specialized actor class that has the traffic light state (red, green, yellow) as property
- Added methods for accessing and modifying individual items in `carla.Image` (pixels) and `carla.LidarMeasurement` (locations)
- Added `carla.Vector3D` for (x, y, z) objects that are not a `carla.Location`
- Removed `client.ping()`, `client.get_server_version()` accomplishes the same
- Renamed `contains_X()` methods to `has_X()`
- Changed `client.set_timeout(seconds)` to use seconds (float) instead of milliseconds
- Allow iterating attributes of an Actor's Blueprint
- Fixed wildcard filtering issues, now "vehicle.*" or "*bmw*" patterns work too
- Fixed `actor.set_transform()` broken for attached actors
* More Python example scripts and improved the present ones
- Now all the scripts use the list of recommended spawn points for each map
- Renamed "example.py" to "tutorial.py", and updated it with latest changes in API
- Added timeout to the examples
- "manual_control.py" performance has been improved while having more measurements
- "manual_control.py" now has options to change camera type and position
- "manual_control.py" now has options to iterate weather presets
- "manual_control.py" now has a fancier HUD with lots of info, and F1 key binding to remove it
- Added "dynamic_weather.py" to change the weather in real-time (the one used in the video)
- Added "spawn_npc.py" to quickly add a lot of NPC vehicles to the simulator
- Added "spawn_npc.py --safe" to only add non-problematic vehicles
- "vehicle_gallery.py" also got some small fixes
* Asset and content improvements
- New vehicle: Lincoln MKZ 2017
- Refactored weather system, parametrized to make it easier to use
- Improved control of bikes and motorbikes, still not perfect but causes less accidents
- Added building block generator system
- Misc city assets: New building, tunnel columns, rail-road bridges, new textures, new urban props
- Adjusted vehicle physics and center of mass
- Adjusted the maximum distance culling for foliage
- Adjusted pedestrian animations and scale issues (not yet available with new API though)
- Improved map building blueprints, spline based asset repeaters, and wall building tools
- Replaced uses of Unreal's Foliage system with standard static meshes to work around a visual bug in Linux systems
- Fixed filenames too long when packing the project on Windows
- Fixed "SplineMeshRepeater" loses its collider mesh from time to time
- Standardized asset nomenclature
* New system for road information based on OpenDrive format
- Added new map classes for querying info about the road layout and topology
- Added methods for finding closest point on the road
- Added methods for generating and iterating waypoints based on the road layout
- Added OpenDrive parser to convert OpenDrive files to our map data structures
* Other miscellaneous improvements and fixes
- Fixed single channel Lidar crash (by @cwecht)
- Fixed command-line argument `-carla-settings` fails to load absolute paths (by @harlowja)
- Added an option to command-line to change quality level when launching the simulator, `-quality-level=Low`
- Added ROS bridge odometry message (by @ShepelIlya)
- New lens distortion shader, sadly not yet integrated with our cameras :(
- New Docker tutorial
- Disabled texture streaming to avoid issue of textures not loading in scene captures
- Adjusted scene capture camera gamma to 2.4
- Fixed leaking objects in simulation when despawning a vehicle. Now Pawn's controller is destroyed too if necessary when destroying an Actor
- Fixed overflow on platform time-stamp, now it uses `double`
- Upgraded @rpclib to fix crash when client exits too fast (rpclib/PR#167)
- Moved "PythonClient" inside deprecated folder to avoid confusion
- Refactored sensor related code
- New plugin system for sensors that simplifies adding sensors, mini-tutorial at carla-simulator#830
- Compile-time dispatcher for sensors and serializers
* Improvements to the streaming library
- Added multi-streams for streaming simultaneously to multiple clients (used by the "tick" message)
- Messages re-use allocated memory when possible
- Allows unsubscribing from a stream
- Fixed client receives interleaved sensor messages, some messages can be discarded if connection is too slow though
- Fixed streaming client fails to connect in Windows
- Fixed streaming client keeps trying to reconnect after destroying a sensor
* Refactored client C++ API
- Python GIL is released whenever possible to avoid blocking
- Fixed deadlock when closing the simulator while a client is connected
- Fixed crash on simulator shutdown if a client has connected at some point
- Set methods are now sent async which greatly improves performance in the client-side
- Vehicle control is cached and not sent if haven't changed
- Suppressed exceptions in destructors
* Other development improvements
- Improved Linux Makefile, fine-grained targets to reduce compilation times in development
- Workaround for "setup.py" to link against "libcarla_client.a" again (Linux only)
- Added support for ".gtest" file, each line of this file is passed to GTest executables as arguments when running `make check` targets
- Python eggs are also archived on Jenkins to easily get them without downloading the full package
- Added uncrustify config file for formatting UE4 C++ code
CARLA 0.9.0
* Upgraded to Unreal Engine 4.19
* Redesign of the networking architecture
- Allows any number of clients to connect simultaneously
- Now is possible to add and remove at any time any vehicle or camera
- Now is possible to control any vehicle or camera
- Now is possible to place cameras anywhere
- Reduced to two ports instead of three
- First port uses an RPC protocol based on [rpclib](http://rpclib.net/)
- Second port is for the streaming of the sensor data
* Redesign of the Python API
- Actors and sensors are now exposed in the API and can be independently controlled
- The Python module is built in C++, with significant performance gain in some operations
- Many functionality haven't been ported yet, so expect a lot of things missing
* Redesign of the build system to accommodate the changes in dependencies
- Everything can be done now with the Makefile
- For the moment only Linux is supported, sorry
* Massive clean up of all unused assets
* Some aesthetic fixes to the vehicles
CARLA 0.8.4 * Community contribution: ROS bridge by @laurent-george * New vehicle: Tesla Model 3 * Added an option to _"CarlaSettings.ini"_ to disable bikes and motorbikes * Fixed missing collision of vehicles introduced in 0.8.3 * Improved stability of bikes and motorbikes * Improved autopilot turning behaviour at intersections, now using front wheels positions as reference * Temporarily removed Kawasaki Ninja motorbikes because the model was having some stability issues
CARLA 0.8.3
* Added two-wheeled vehicles, 3 bicycles and 4 motorbikes
* Several art optimizations (CARLA is now about 10% faster)
- Improved the performance of vegetation assets, adjusted LOD and culling distance, set billboards where possible
- Drastically reduced the number of polygons of the landscape while keeping the original shape
- Removed some high-cost unnecessary assets
- Remodelled Mustang and NissanMicra, now with less polygons and materials, better textures and LOD
- Remodelled building SM_TerracedHouse_01, now with more polygons but less materials and better textures
* CARLA releases include now a Dockerfile for building docker images
* Change in HUD: replace "FPS" by "Simulation Step"
* The current map name is now included in the scene description message sent to the client
* Adapted "manual_control.py" and "view_start_positions.py" to use the map name sent by the simulator
* Improved the vehicle spawning algorithm, now it tries to spawn as much cars as possible even if there are not enough spawn points
* "Setup.sh" is now faster and accepts an argument to run multiple jobs in parallel
* Fixed foliage distance culling using wrong distance in "Low Mode"
* Fixed NissanMicra slightly turning left when driving straight
CARLA 0.8.2
* Revamped driving benchmark
- Changed name from benchmark to driving benchmark
- Fully Redesigned the architecture of the module
- Added a lot more documentation
- Now you can stop and resume the benchmarks you run
* Rolled back vehicle's location to the pivot of the mesh instead of the center of the bounding box
* Added relative transform of the vehicle's bounding box to the measurements, player and non-players
* Added "frame number" to each sensor measurement so it is possible to sync all the measurements based on the frame they are produced
* Improved vehicle spawner to better handle spawning failures
* Walkers use now a closer angle to detect vehicles, so they don't stop moving if a car passes nearby
* Fixed lighting artefact causing the road to change its brightness depending on the distance to the camera
* Fixed captured images overexposed in Low mode
* Fixed illegal character in asset name
* Fixed editing sun azimuth angle in CarlaWeadther.ini had no effect
* Fixed crash when using a non-standard image size in DirectX (Windows)
* Fixed issue with using multiple "SceneCaptureToDiskCamera"
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