Stars
Vox language compiler. AOT / JIT / Linker. Zero dependencies
Models, code, and images of the platonic solids in 3D.
Lightweight, multi-platform, data-oriented game engine.
The compiler is available for download. Get it!
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
A fast entity component system (ECS) for C & C++
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
Pure C# 3D real time physics simulation library, now with a higher version number.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Diffusers-Interpret π€π§¨π΅οΈββοΈ: Model explainability for π€ Diffusers. Get explanations for your generated images.
A launch point for your personal nvim configuration
Dev repo for @zig-gamedev libs and sample applications
linalg.h is a single header, public domain, short vector math library for C++
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
π Dark powered asynchronous unite all interfaces for Neovim/Vim8
Dark deno-powered UI framework for Vim/Neovim
A single-header ANSI C immediate mode cross-platform GUI library
Odin bindings for the minimal cross-platform standalone C headers