ImHex patterns for Zouna data structures.
This repository is a relative of the main FMTK repository.
See also: zouna-templates-docs
| Name | MIME | Path |
|---|---|---|
| Bff Header | includes/bff_header.hexpat |
|
| Zouna | includes/zouna.hexpat |
| Year | Game | Format | Pattern |
|---|---|---|---|
| 2002 | Jimmy Neutron: Boy Genius - BigSky | Kalisto | patterns/ducks/DPC.hexpat |
| SpongeBob SquarePants: Revenge of the Flying Dutchman - BigSky | Kalisto | patterns/ducks/DPC.hexpat |
|
| Spirits & Spells (Castleween) (Mahou no Pumpkin) - Wanadoo | Kalisto | patterns/ducks/DPC.hexpat |
|
| 2003 | Super Farm - Asobo | Asobo1 | patterns/ducks/DPC.hexpat |
| 2004 | Sitting Ducks - Asobo | Asobo1 | patterns/ducks/DPC.hexpat |
| The Mummy: The Animated Series - Asobo | Asobo1 | patterns/ducks/DPC.hexpat |
|
| 2005 | CT Special Forces: Fire for Effect (Nemesis Strike) - Asobo | Asobo2 | patterns/garfield/DPC.hexpat |
| Ratatouille (Prototype) - Asobo | Asobo2 | patterns/garfield/DPC.hexpat |
|
| 2006 | Garfield: A Tail of Two Kitties (Garfield 2) - Asobo | Asobo2 | patterns/garfield/DPC.hexpat |
| Championsheep Rally - Black Sheep | BlackSheep | patterns/ducks/DPC.hexpat |
|
| 2007 | Ratatouille - Asobo | Asobo3 | patterns/fuel/DPC.hexpat |
| The Ugly Duckling and Me - Black Sheep | BlackSheep | patterns/ducks/DPC.hexpat |
|
| En Taxi avec Oui-Oui - Black Sheep | BlackSheep | patterns/ducks/DPC.hexpat |
|
| 2008 | WALL-E - Asobo | Asobo3 | patterns/fuel/DPC.hexpat |
| The Magic Roundabout - Black Sheep | BlackSheep | patterns/ducks/DPC.hexpat |
|
| Shaun White Snowboarding/Shaun White Snowboarding: Road Trip (Prototype) - Ubisoft Montreal | Ubisoft1 | patterns/shaunwhite/BFWii_proto.hexpat |
|
| Shaun White Snowboarding/Shaun White Snowboarding: Road Trip - Ubisoft Montreal | Ubisoft2 | patterns/shaunwhite/BFWii.hexpat |
|
| Warning: Code De La Route - Black Sheep | BlackSheep | patterns/ducks/DPC.hexpat |
|
| 2009 | FUEL - Asobo | Asobo3 | patterns/fuel/DPC.hexpat |
| Up - Asobo | Asobo3 | patterns/fuel/DPC.hexpat |
|
| Shaun White Snowboarding: World Stage - Ubisoft Montreal | Ubisoft3 | patterns/shaunwhite/BFWii_proto.hexpat |
|
| 2010 | Toy Story 3 - Asobo | Asobo3 | patterns/fuel/DPC.hexpat |
| Racket Sports/Racquet Sports/Racket Sports Party - Asobo | Asobo3 | patterns/fuel/DPC.hexpat |
|
| Happy Neuron Academy - Black Sheep | BlackSheep | patterns/ducks/DPC.hexpat |
|
| 2012 | Kinect Rush: A Disney-Pixar Adventure - Asobo | Asobo4 | patterns/monopoly/DPC.hexpat |
| 2013 | Super Farm (Re-release) - Asobo | Asobo4 | patterns/monopoly/DPC.hexpat |
| 2014 | Monopoly Plus/Monopoly Deal - Asobo | Asobo4 | patterns/monopoly/DPC.hexpat |
| 2015 | The Mighty Quest for Epic Loot - Ubisoft Montreal | Ubisoft4 | patterns/mqfel/BFPC.hexpat |
| 2016 | Young Conker - Asobo | Asobo4 | patterns/monopoly/DPC.hexpat |
| Fragments - Asobo | Asobo4 | patterns/fragments/DUA.hexpat |
|
| 2017 | Rush: A Disney-Pixar Adventure (Re-release) - Asobo | Asobo5 | patterns/rush/DPC.hexpat |
| Monopoly Plus/Monopoly Deal/Monopoly for Nintendo Switch (Re-release) - Asobo | Asobo4 | patterns/monopoly/DPC.hexpat |
|
| 2019 | A Plague Tale: Innocence - Asobo | Asobo6 | patterns/apti/DPC.hexpat |
| 2020 | Microsoft Flight Simulator - Asobo | Asobo7 | patterns/msfs/DPC.hexpat |
| 2022 | A Plague Tale: Requiem - Asobo | Asobo8 | patterns/aptr/DPC.hexpat |
| 2024 | Microsoft Flight Simulator 2024 - Asobo | ?????? |
| Name | MIME | Path |
|---|---|---|
| AIF | patterns/walle/AIF.hexpat |
|
| SDX | patterns/walle/SDX.hexpat |
|
| VAI | patterns/rat/VAI.hexpat |
| Name | MIME | Path |
|---|---|---|
| AIF | patterns/walle/AIF.hexpat |
|
| JOE | patterns/walle/JOE.hexpat |
|
| SDX | patterns/walle/SDX.hexpat |
| Name | MIME | Path |
|---|---|---|
| Animation_Z | application/x-animation-z | patterns/fuel/Animation_Z.hexpat |
| Binary_Z | application/x-binary-z | patterns/fuel/Binary_Z.hexpat |
| Bitmap_Z | application/x-bitmap-z | patterns/fuel/Bitmap_Z.hexpat |
| Camera_Z | application/x-camera-z | patterns/fuel/Camera_Z.hexpat |
| CollisionVol_Z | application/x-collision-vol-z | patterns/fuel/CollisionVol_Z.hexpat |
| Fonts_Z | application/x-fonts-z | patterns/fuel/Fonts_Z.hexpat |
| GameObj_Z | application/x-game-obj-z | patterns/fuel/GameObj_Z.hexpat |
| GenWorld_Z | application/x-gen-world-z | patterns/fuel/GenWorld_Z.hexpat |
| GwRoad_Z | application/x-gw-road-z | patterns/fuel/GwRoad_Z.hexpat |
| LightData_Z | application/x-light-data-z | patterns/fuel/LightData_Z.hexpat |
| Lod_Z | application/x-lod-z | patterns/fuel/Lod_Z.hexpat |
| LodData_Z | application/x-lod-data-z | patterns/fuel/LodData_Z.hexpat |
| Material_Z | application/x-material-z | patterns/fuel/Material_Z.hexpat |
| MaterialAnim_Z | application/x-material-anim-z | patterns/fuel/MaterialAnim_Z.hexpat |
| MaterialObj_Z | application/x-material-obj-z | patterns/fuel/MaterialObj_Z.hexpat |
| Mesh_Z | application/x-mesh-z | patterns/fuel/Mesh_Z.hexpat |
| MeshData_Z | application/x-mesh-data-z | patterns/fuel/MeshData_Z.hexpat |
| Node_Z | application/x-node-z | patterns/fuel/Node_Z.hexpat |
| Omni_Z | application/x-omni-z | patterns/fuel/Omni_Z.hexpat |
| Particles_Z | application/x-particles-z | patterns/fuel/Particles_Z.hexpat |
| ParticlesData_Z | application/x-particles-data-z | patterns/fuel/ParticlesData_Z.hexpat |
| RotShape_Z | application/x-rot-shape-z | patterns/fuel/RotShape_Z.hexpat |
| RotShapeData_Z | application/x-rot-shape-data-z | patterns/fuel/RotShapeData_Z.hexpat |
| Rtc_Z | application/x-rtc-z | patterns/fuel/Rtc_Z.hexpat |
| Skel_Z | application/x-skel-z | patterns/fuel/Skel_Z.hexpat |
| Skin_Z | application/x-skin-z | patterns/fuel/Skin_Z.hexpat |
| Sound_Z | application/x-sound-z | patterns/fuel/Sound_Z.hexpat |
| Spline_Z | application/x-spline-z | patterns/fuel/Spline_Z.hexpat |
| SplineGraph_Z | application/x-spline-graph-z | patterns/fuel/SplineGraph_Z.hexpat |
| Surface_Z | application/x-surface-z | patterns/fuel/Surface_Z.hexpat |
| SurfaceDatas_Z | application/x-surface-datas-z | patterns/fuel/SurfaceDatas_Z.hexpat |
| UserDefine_Z | application/x-user-define-z | patterns/fuel/UserDefine_Z.hexpat |
| Warp_Z | application/x-warp-z | patterns/fuel/Warp_Z.hexpat |
| World_Z | application/x-world-z | patterns/fuel/World_Z.hexpat |
| WorldRef_Z | application/x-world-ref-z | patterns/fuel/WorldRef_Z.hexpat |
| Name | MIME | Path |
|---|---|---|
| psc | patterns/apti/psc.hexpat |
|
| psc_data | patterns/apti/psc_data.hexpat |
|
| StreamSoundNames | patterns/apti/StreamSoundNames.hexpat |
|
| WwiseIDs | patterns/apti/WwiseIDs.hexpat |
| Name | MIME | Path |
|---|---|---|
| CPS | patterns/shaunwhite/CPS.hexpat |
|
| CPSScript | patterns/shaunwhite/CPSScript.hexpat |
|
| Gear BigFile | patterns/shaunwhite/GearBigFile.hexpat |
| Name | MIME | Path |
|---|---|---|
| SettingsBin | patterns/mqfel/SettingsBin.hexpat |
|
| StreamingAudio | patterns/mqfel/StreamingAudio.hexpat |
| Name | Path | Description |
|---|---|---|
| catalogue | scripts/catalogue.py |
Update the README with known BigFiles |
| converge | scripts/converge.py |
Copy unique BigFiles for testing |
| jsonify | scripts/jsonify.py |
Generates a JSON file from a binary file |
| submit | scripts/submit.py |
Copy BigFiles from a game directory to the repository |
| validate | scripts/validate.py |
Runs the patterns against all files in a directory recursively |
| cps | scripts/cps.py |
Decrypt cps files |
| Name | Path | Description |
|---|---|---|
| zouna | includes/zouna.hexpat |
Zouna Library |
| Name | Path | Description |
|---|---|---|
| Zouna | magic/zouna_magic |
Identifies common file types used in Zouna |
- ImHex >= v1.31.0
git clone https://github.com/widberg/ImZouna.gitAdd the ImZouna directory to ImHex Help -> Settings -> Folders -> +. Install the "Std" and "Type" ImHex libraries from Help -> Content Store -> Libraries.
The scripts expect the ImHex executable to be in your PATH but you can manually specify the path to ImHex using the --imhex option. Run either script with the --help option for more information about that script.
The bigfiles directory will contain the copied game BigFiles after running the submit script. The path of each BigFile will match the pattern game_name / release_name / bigfile_version_number_normalized / path.relative_to(game_directory). The game_name component will be the name of the game. The release_name will be something like PC_US or XB_JP, this can be arbitrary but should be understandable. The bigfile_version_number_normalized will be the version number component of the version string at the beginning of the BigFile with the .s replaced by _. Finally, the remainder of the path will be the relative path to the BigFile from the root game directory.
A list of BigFile paths and their hashes can be generated with the catalogue script and found in the bigfile_hashes.csv file.