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This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
GTSAM is a library of C++ classes that implement smoothing and mapping (SAM) in robotics and vision, using factor graphs and Bayes networks as the underlying computing paradigm rather than sparse mโฆ
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Code for "SPSC Lock-free, Wait-free Fifo from the Ground Up" presentation at CPPCON 2023
Vulkan 1.3 renderer, built from vulkan tutorial/new vkguide with higher modularity.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
3D-Graphics-Rendering-Cookbook, Second Edition
stb single-file public domain libraries for C/C++
Mastering C++ Game Animation Programming by Packt Publishing
Samples repository for the Opacity MicroMap SDK
NRD sample and sandbox, demonstrating path tracing and denoising best practices
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
A game engine with an emphasis on real-time cutting-edge solutions
Easy to integrate memory allocation library for Direct3D 12
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan ๐ and DirectX 12 โ.
Physical based rendering with Vulkan using glTF 2.0 models
A curated list of awesome resources for topics related to computational photography via deep learning, which mainly focuses on image alignment and stitching.
NVIDIA Linux open GPU kernel module source