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WorldGrow merge

WorldGrow: Generating Infinite 3D World

Project Page arXiv Dataset Play the game

Sikuang Li1*, Chen Yang2*, Jiemin Fang2✉, Taoran Yi3, Jia Lu3,
Jiazhong Cen1, Lingxi Xie2, Wei Shen1, Qi Tian2✉

1Shanghai Jiao Tong University  2Huawei  3Huazhong University of Science and Technology
*Equal contribution  Corresponding author


We propose WorldGrow — a generative method which creates infinite EXPLICIT 3D worlds, an alternative to the extensible, realistic, interactive world simulator.

Overview

WorldGrow is a hierarchical framework for infinite (open-ended) 3D world generation. Starting from a single seed block, the system grows large environments via block-wise synthesis and coarse-to-fine refinement, producing coherent global layouts and detailed local geometry/appearance. The generated scenes are walkable and suitable for navigation/planning evaluation.

If you use any part of this repository, please consider starring ⭐ the project and citing our paper.

News

  • 2025-10-27 — 🚧 Paper released and repository initialized. The code is being prepared for public release; pretrained weights and full training/inference pipelines are planned.

Getting Started

⚠️ The repo is under active development. Interfaces may change. Placeholders below will be updated as components are released.

Requirements (placeholder)

Installation (placeholder)

Visualization (placeholder)

Results

  • Gallery: diverse generated scenes at multiple scales.
  • Large-scale example: a 19x39 indoor world (~1,800 m²) with reconstructed mesh and textured rendering.

Please visit the project page for more figures, videos, and metrics.

License

TBD (to be finalized before full code release).

Citation

@article{worldgrow2025,
  title   = {WorldGrow: Generating Infinite 3D World},
  author  = {Li, Sikuang and Yang, Chen and Fang, Jiemin and Yi, Taoran and Lu, Jia and Cen, Jiazhong and Xie, Lingxi and Shen, Wei and Tian, Qi},
  journal = {arXiv preprint arXiv:2510.21682},
  year    = {2025}
}

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