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v3.6.3

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fix: invalid scene id in 2019.1 by ignoring prefabs in NetworkScenePo…

…stProcess

v3.6.2

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fix: MirrorNetworking#718 remove Tests folder from unitypackage (Mirr…

…orNetworking#827)

v3.6.1

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fix: Respect Player Prefab Position & Rotation (MirrorNetworking#825)

Respect Player Prefab Position & Rotation

v3.6.0

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feat: SyncList.FindIndex added (MirrorNetworking#823)

v3.5.13

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fix: non ready connections should not observe objects

v3.5.12

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fix: check event prefix

v3.5.11

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fix: added new read/write symbol params (MirrorNetworking#806)

fix: added new read/write symbol params

v3.5.10

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perf: OnDeserializeSafely without GC (MirrorNetworking#804)

v3.5.9

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remove caching to keep it simple for now

v3.5.8

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fix: Dummy file for SyncListStructProcessor.cs (MirrorNetworking#798)

Dummy file for SyncListStructProcessor.cs to avoid breaking compilation