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Tags: xentripetal/Mirror

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v3.8.0

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feat: user friendly weaver error (MirrorNetworking#896)

v3.7.4

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fix: MirrorNetworking#840 by allowing Mirror to respect the forceHidd…

…en flag (MirrorNetworking#893)

* fix: MirrorNetworking#840 by allowing Mirror to respect the forceHidden flag on NetworkProximityChecker

* Update NetworkProximityChecker.cs

v3.7.3

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fix(websocket): Remove send queues (they never worked) and SSL (tempo…

…rarily) (MirrorNetworking#879)

v3.7.2

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fix: (again) Telepathy updated to latest version (Send SocketExceptio…

…ns now disconnect the player too)

v3.7.1

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fix: Telepathy updated to latest version (Send SocketExceptions now d…

…isconnect the player too)

v3.7.0

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feat(scene): Add support for scene loading params (MirrorNetworking#644)

* add scene and physics mode to SceneMessage

* Change variable names. Added comments. Changed type from struct to byte

* updated test to match

* added overrides to support scene params

* simplified param useage

* fixed types with proper casting

* forgot to add in Server side of code

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-Authored-By: uweenukr <[email protected]>

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-Authored-By: uweenukr <[email protected]>

* serialize as byte

v3.6.7

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perf: OnDataReceived ArraySegment to minimize allocations. Source: ht…

…tps://github.com/vis2k/Mirror/pull/615/files

v3.6.6

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fix: Revert "refactor: consolidate prefab and spawn handlers (MirrorN…

…etworking#817)" to fix a bug where if editor=host, build=client, we receive scene object not found when walking out of and back into an observer's range

This reverts commit b4c9c6f.

v3.6.5

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fix(websocket): MirrorNetworking#829 fix InvalidOperationException wi…

…th wss:// (MirrorNetworking#830)

* fix(wss): Use a queue on the server to avoid "InvalidOperationException: Invalid nested call."

* Remove unnecessary "private"

Co-Authored-By: Katori <[email protected]>

* Remove unnecessary "private"

Co-Authored-By: Katori <[email protected]>

* Update Server.cs

* comment: explain what is going on here

* comments:  better comment

* Move queue into WebSocketImplementation instead of Server-specific

* Remove unused variables in Server

* Use a SemaphoreSlim instead of queue system

v3.6.4

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fix: Mono.CecilX namespace to work around Unity 2019 Cecil namespace …

…collision (MirrorNetworking#832)

* fix: Mono.CecilX namespace to work around Unity 2019 Cecil namespace collision

* rename dlls

* change asmdef guid for conflict with hlapi

* rename assemblynames too

* fix: invalid scene id in 2019.1 by ignoring prefabs in NetworkScenePostProcess

* rename projects too