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Provides a rich set of editor extensions and serialization extensions for Unity.
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Scene management framework for Unity. Provides a new generation of scene management.
Toy Gaussian Splatting visualization in Unity
VR-capable version of Gaussian Splatting for Unity
🐻 Bear necessities for state management in React
Plugins for mobile platforms to enable file downloads in background
This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField.
A lite version of Unity's InputField, eliminating mobile generic keyboard popup, free to use in VR scenes.
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Easily bring your Figma Documents, Components, Assets and Prototypes to Unity
Zero encoding extreme performance binary serializer for C# and Unity.
Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
A collection of scenes built for YouTube tutorial videos.
A hand menu for XR showcasing how to build 3D content and supporting hands as an input modality.
Attention! This repository is out-of-date and unsupported, please use the built-in package instead! Project Auditor is a static analysis tool for Unity Projects.
A native alternative to the heavy Electron Unity Hub, written in C++
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
How to create Unity Pico Goblin VR experiences and release them on the global and Chinese Pico stores.
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and g…
Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.