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yunyufeiwei/README.md

------悲观者永远正确,乐观者永远前行。

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  1. UE_Material UE_Material Public

    学习Unreal的材质节点的作用,制作并创建Unreal材质函数库文件。学习并制作一些材质案例效果。

    1

  2. UE_BlueprintTools UE_BlueprintTools Public

    使用虚幻引擎的蓝图节点来制作一些批处理工具插件。

  3. Unity_ShaderReference Unity_ShaderReference Public

    制作PackageManager的shader语法参考包

    C#

  4. Unity_Plugin_CustomArtTools Unity_Plugin_CustomArtTools Public

    制作unity项目中的一些小工具,主要是一些批处理方面以及错误查找工具。

    C#

  5. URP_TechnicalArtist URP_TechnicalArtist Public

    通过使用Shader代码,使用URP渲染管线,制作与复刻一些网络上的的案例。

    C# 3

  6. URP_ShaderModule URP_ShaderModule Public

    Unity Shader的功能测试验证、一些基础算法验证,主要用来拓展知识宽度。

    ShaderLab