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I hate fnf "engines" that are just psych forks.
đź’­
I hate fnf "engines" that are just psych forks.

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@PhloxShii

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yophlox/README.md

Site Creds

YoPhlox (me!) - everything

Fukkireta Creds

  • Vocals: ろん (Ron/Lon)
  • Lyrics: gojimaji-P(=Lamaze-P)
  • EYEGASMATICAL KAROKE: tripflag
  • "Translation": tripflag

PROFILE README!

16

i love game & software development

most of my other repos are here

stuff i use: assetripper, visual studio, visual studio code, cursor, haxe, flash develop, unity, github desktop, godot, game maker, utmt (undertale modding tool), and obs lol

main stuff I know/sorta know: haxe, actionscript3, haxeflixel, unity, c#, c, c++, gml, gdscript, and javascript

Current Projects:

Moon4K - A 4K Rhythm Game

SlipKnot - A w.i.p. swag platformer made by me

Projects on Hold:

Vs Ty - Self Insert fnf mod moment

Everything else thats on here (my github) I think, idk.

Pinned Loading

  1. Moon4K-Dev/Moon4K-Legacy Moon4K-Dev/Moon4K-Legacy Public archive

    Sexy ass rhythm game, powered by HaxeFlixel!

    Haxe 6 1

  2. hamburgerEngine/hamburgerEngine hamburgerEngine/hamburgerEngine Public

    An attempt at making a game engine in C++.

    C++ 2

  3. flxsprite/Runners flxsprite/Runners Public

    A work in progress port of the Sonic Runners Decomp to a newer Unity version

    C# 2 1

  4. BPTP BPTP Public

    A lil tool I originally made to read powerTypes.csv better from Brawlhalla's Game.swz file.

    C++ 1

  5. koshii-pp/FunkinLauncher koshii-pp/FunkinLauncher Public

    A remake of the Funkin' Launcher internal dev tool.

    GDScript