Tosu is a memory reader for osu! that sends data to overlays (aka pp counters) via WebSocket API, with extra features.
Note
Supports stable and osu! lazer.
Compatible with gosumemory and streamCompanion overlays.
- Download tosu
- Extract tosu.exe to a
Folder - Run
tosu.exe - Go to http://127.0.0.1:24050
- Now you in overlays dashboard, in here you can download counters, or tweek settings of tosu
- Here you can watch showcase of dashboard: link
- Have fun!
- All Gamemodes are supported. Using rosu-pp for pp calculations
- gosuMemory compatible api
- streamCompanion compatible api
- Lazer support
- Brand new api for websocket
- In-game overlay, allow adding multiple overlays (pp counters)
- Available websocket data:
- Settings
- Gameplay data
- User ingame data
- Beatmap data
- Session (Work in progress)
- Multiple graphs for different skill sets (aim, speed, etc)
- Extended starrating stats (per mode)
- Leaderboards list (array)
- Folders paths and Files names
- Direct paths to files
- Result screen
- Tourney data (not tested, yet)
- LOW CPU USAGE (I actually checked, this thing has a much lower memory recoil than the gosu)
- To enable it, you need to edit
tosu.env, and turn onENABLE_INGAME_OVERLAY=true(make it equaltrue) - Tutorial: TBA
/- List of all counters you have
gosu compatible api
/json- Example of/wsresponse/ws- response example/Songs/{path}- Show content of the file, or show list of files for a folder
streamCompanion compatible api
/json/sc- Example of/tokensresponse/tokens- response example/backgroundImage- Current beatmap background
v2 (tosu own api)
/json/v2- Example of/websocket/v2response/websocket/v2- response example/websocket/v2/precise- response example/files/beatmap/{path}- same as/Songs/{path}/files/beatmap/background- Background for current beatmap/files/beatmap/audio- Audio for current beatmap/files/beatmap/file- .osu file for current beatmap/files/skin/{path}- similar as/files/beatmap/{path}, but for a skin
api
/api/calculate/pp- Calculate pp for beatmap with custom data- Response example
- BY DEFAULT IT USES CURRENT BEATMAP (:))
- All parameters are optional
path- Path to .osu file. Example: C:/osu/Songs/beatmap/file.osulazer- true or falsemode- osu = 0, taiko = 1, catch = 2, mania = 3mods- Mods id or Array of mods. Example: 64 - DT or [ { acronym: "DT", settings": { speed_change: 1.3 } } ]acc- Accuracy % from 0 to 100nGeki- Amount of Geki (300g / MAX)nKatu- Amount of Katu (100k / 200)n300- Amount of 300n100- Amount of 100n50- Amount of 50sliderEndHits- Amount of slider ends hits (lazer only)smallTickHits- Amount of slider small ticks hits (lazer only)largeTickHits- Amount of slider large ticks hits (lazer only)nMisses- Amount of Missescombo- combopassedObjects- Sum of nGeki, nKatu, n300, n100, n50, nMissesclockRate- Map rate number. Example: 1.5 = DT
- Give a ⭐️ if this project helped you!
- If you need help setting up this program or have any suggestions/comissions, feel free to go to the discord channel above in the
🔵 tosusection
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🐱👓 Mikhail Babynichev
- LEADMF
- Website: http://kotrik.ru
- Twitter: @kotrik0
- Github: @KotRikD
🍒 Cherry
- Memory guy
- Github: @xxCherry
😪 ck
- headache provider
- Website: https://osuck.net
- Github: @cyperdark
Contributions, issues and feature requests are welcome!
Feel free to check issues page. You can also take a look at the contributing guide.
Copyright © 2023-2024 Mikhail Babynichev.
This project is LGPL-3.0 licensed.