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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Sample code for frame timing control
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Game Music Emu - Multi-purpose console music emulator and player library
My fork of Blargg's Game Music Emu, adding cocoa wrappers.
Open source Pan-CJK pixel font / 开源的泛中日韩像素字体
Full disassembly of Mega Man 4 (NES)
Full disassembly of Mega Man 5 (NES)
Full disassembly of Mega Man 6 (NES)
Full disassembly of Mega Man 3 (NES)
Multi-platform Nintendo Game Boy Color emulator written in Go
Create the next immutable state by mutating the current one
A CLI dashboard for webpack dev server
An easy-to-use CLI for running benchmarks
A modern JavaScript utility library delivering modularity, performance, & extras.
A curated list of data oriented design resources.
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
A collection of links that cover what happened during EmberConf 2016
PostCSS plugin to extract language specific CSS rulesets to their own CSS files to optimize stylesheet delivery.
LuaUnit is a popular unit-testing framework for Lua, with an interface typical of xUnit libraries (Python unittest, Junit, NUnit, ...). It supports several output formats (Text, TAP, JUnit, ...) to…
Fast, lightweight and easy-to-use pathfinding library for grid-based games
📘 A guided handbook on how to use Babel and how to create plugins for Babel.