- Korea
- http://www.wimy.com
Stars
Community-contributed instructions, prompts, and configurations to help you make the most of GitHub Copilot.
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Unity Open Project #1: Chop Chop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
The new Windows Terminal and the original Windows console host, all in the same place!
Basic performance-oriented TCP client/server messaging C# API based on Windows Registered I/O (RIO)
ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics
Protocol Buffers - Google's data interchange format
Distributed server for social and realtime games and apps.
MySQL database connector for Python (legacy version)
Google Play Games plugin for Unity
zelon / android-design-ko
Forked from klutzy/android-design-ko์๋๋ก์ด๋ ๋์์ธ ๋ฌธ์๋ฅผ ํ๊ตญ์ด๋ก ๋ฒ์ญํฉ๋๋ค.
C++ ํต์ฌ ๊ฐ์ด๋๋ผ์ธ ํ๊ธํ ํ๋ก์ ํธ (C++ Core Guidelines)
Unreal.js: Javascript runtime built for UnrealEngine
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
TrinityCore Open Source MMO Framework (master = 12.0.0.65560, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
PenUltima Online (POL) is a MMO server, compatible with most Ultima Online clients. POL is customizable via configuration files and has its own scripting language (eScript).
A lightweight, fast and extensible game server for Minecraft