A fork of 111116's webosu. Added a section in settings for custom hitsounds.
- Hitsounds must be in the .ogg format and multiple can be dragged in at once.
Here is a list of the required hitsounds:
[ 'normal-hitnormal.ogg', 'normal-hitwhistle.ogg', 'normal-hitfinish.ogg', 'normal-hitclap.ogg', 'normal-slidertick.ogg', 'soft-hitnormal.ogg', 'soft-hitwhistle.ogg', 'soft-hitfinish.ogg', 'soft-hitclap.ogg', 'soft-slidertick.ogg', 'drum-hitnormal.ogg', 'drum-hitwhistle.ogg', 'drum-hitfinish.ogg', 'drum-hitclap.ogg', 'drum-slidertick.ogg', 'combobreak.ogg', ]
Without these, webosu will automatically default to normal hitsounds. Any corrupt hitsounds will be replaced with default ones.
Files Modified:
- settings.html
- settings.js
- initgame.js
- sound.js
A browser rhythm game where players click circles following rhythm of the music.
Powered by PixiJS. Beatmap source: Sayobot.
Note: This is an unofficial implementation of osu!. Scoring and judgement rules differ from official versions. Some music might not be perfectly syncing. Modes other than osu! (std) are unsupported.
web page:
game in action:
Set up a web server with root directory located where index.html is in.
To host a separate live score, redirect send/fetch api requests to localhost:3000/3001 respectively, and change the api url in index.html and scripts/overlay/score.js accordingly. Then run:
nohup node api.js &- beatmap hitsounds
- pp & user system
Some media files are copyrighted by ppy and other people. Check their respective license before you use them.