๐ฎ Game Developer | Engine Programmer | Systems Enthusiast
๐ Based in Poland
I'm a passionate and versatile developer who thrives at the intersection of creativity and low-level systems. Whether it's building award-winning games, crafting custom engines, or contributing to operating systems, I take pride in understanding how things work under the
hood - and pushing them further.
I enjoy building complex systems from scratch, solving hard problems, and contributing to design decisions. I'm deeply interested in how users interact with the software I create - I observe playtests, ask questions, and analyze feedback to improve both functionality and experience.
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๐ฎ Unity (C#) - 7+ years (3 commercial), gameplay programming, multiplayer, systems design, optimization (PC, standalone VR).
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Commercially: Brace UP VR + and other proprietary client work
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Hobby: Guiding Light VR, Disco Sorter
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๐ฅ๏ธ DirectX 11 and C++23 - Built a custom engine from scratch.
- Hobby: Guiding Light (code: https://github.com/0GreenClover0/Engine)
- Hobby: Guiding Light (code: https://github.com/0GreenClover0/Engine)
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๐งฑ Unreal Engine (C++/Blueprints) โ 3+ years, award-winning hobby project, game jams.
- Hobby: Heartbreaker, Laughmaker (game jam game)
- Hobby: Heartbreaker, Laughmaker (game jam game)
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โ๏ธ Systems Programming
- Contributor to Jakt - a programming language that transpiles to C++.
- Contributor to SerenityOS - a full operating system written from scratch.
- ๐ Masterโs in Applied Computer Science (Ongoing, Lodz University of Technology)
- ๐ Bachelor of Engineering in Applied Computer Science (02/2025, Lodz University of Technology)
- ๐ Won in every category of Team Game Development Competition (ZTGK), a nationwide contest in Poland for students and pupils, over the years
- ๐ฅ 1st place in Mobile games category of Team Game Development Competition (ZTGK), 2025 for Connectro
- ๐ฅ 1st place in Virtual Environment category of Team Game Development Competition (ZTGK), 2025 for Guiding Light VR
- ๐ ๏ธ Built a complete custom engine and game in 4 months :)
- ๐ฅ 1st place in Game Development category of Team Game Development Competition (ZTGK), 2024 for Guiding Light
- Special prize from Activision
- ๐ฅ 1st place in Best Gameplay category of Game Access Conference 2024 (Czech Republic, Brno) for Heartbreaker
- ๐ฅ 1st place in Game Design category of Team Game Development Competition (ZTGK), 2023 for Heartbreaker
- Special prize from Techland
- Games, unlimited games
- Real-time rendering & low-level graphics APIs
- Game engine architecture & optimization
- Programming language design
- Open-source development
- VR and other interactive experiences
Thanks for stopping by!