I really like the concept of a ghost trying to lure the detective to the relevant clues. It was never clear to me *what* I was going to possess or how it might be relevant. Also a bit frustrated when no one is 'near' the item for me to notify the detective. Nice character art and music!
Jttg
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A nice concept that makes good use of the Undertale inspired battle mechanics. I was expecting a bit more than 4 people though. I think I spent more time exploring the map than actually fighting the villagers. I'd also appreciate it if the villagers said something to me after I give them their colour back - instead they just keep fighting me :(
I didn't know I'd have so much fun sorting books. I was even more surprised when I realised the books I'm sorting are REAL ones. Some nice classical music to go along with it. The physics of the books feel nice. A good "weight" to them all. Not sure how the scoring works (what decides if I get a 93 or an 84?) but I had fun nonetheless. I did struggle to figure out the "series" ones though as the book covers weren't always legible enough for me to see a clue.
What an incredible high score Sam, well done! We'll keep that adjustment in mind. Before we implemented the "press A to eat fly" mechanic, we realised that the player had no reason to walk over the glass, so that's why we placed him on the right side, it also means the player has to do a little mad-dash if they want a good score! Thanks for the comment and feedback!
This is a very fun looking, fun sounding game with a creative puzzle element that I really enjoyed! I'd appreciate knowing a bit more about the enemy health situation and maybe learning if the spells have any differences other than the pattern. I'd love to have a few waves where the enemies are really weak so you just rack up a nice score quickly! Would love to play this again if it gets some post-jam tweaking!
A fun little platform shooter with a satisfying challenge of "I need to be hit by bullets, but only SOMETIMES". It's quite fun checking your health bar to see if it's "stoned" or not before deciding if you're going to try and dodge the next wave of bullets. It's very difficult though, high score of 2.
Took me a small while to understand what I was being asked to do but once I got going I appreciated the puzzle element of using the correct ammo types in the right order to get through each barrier. I'm still not entirely sure I understood the context of the game though... I was cleaning it? With a cart? With my dead body? With ammo? Anyways, this was cool, if a tad frustrating.