AI’s text-trap
AI assistants don’t have to communicate in paragraphs. They can communicate through interfaces.
AI assistants don’t have to communicate in paragraphs. They can communicate through interfaces.
When a game’s UI does not meet these expectations, it negatively affects the entire experience. Сompetition drives progress (or burnout).
Designers hold the best qualities to get refine AI outputs that’s needed for building successful products.
Reflections on the 2025 DNDA Summit and Don Norman’s vision for the next era of design, community, and artificiality.
The year when AI stopped feeling like just a tool and started to feel more like a mirror.
Emerging personality patterns that drive differentiation in AI products.
A masterclass in low-tech, persistent, and surprisingly effective guerrilla marketing.
How removing friction from creative tools removes the meaning from creative work.
How “Thinking” + “Designing” need to be practiced outside AI.
The shift in product design with the advent of AI and a potential generative experiential future.
How agentic CLI tools extend Figma MCP and turn wireframes into production-ready prototypes.
Smart glasses present new opportunities for scammers, perverts, and cheaters.
Why design management is harder (and better) than we think.
Why clear, strategic writing is more critical than ever.
Filters can make or break your UX, and designing them is not as straightforward as you might think.
What Randy Pausch’s last lecture teaches us about designing with urgency and purpose.