Trial is a real-time, 3D game engine written in Common Lisp, offering a modern and modular approach to game development using the expressive power of Lisp. Built on top of the cepl graphics framework, Trial combines live-coding capabilities with powerful abstractions for building simulations, scenes, and interactive applications. It emphasizes flexibility, clarity, and developer control, making it an appealing choice for experimental games, visualizations, and research projects that benefit from dynamic development environments and rapid prototyping.
Features
- Real-time 3D rendering with Common Lisp and OpenGL
- Live-coding and REPL-driven development workflow
- Built on top of the CEPL graphics engine
- Scene graph and component-based entity system
- High-level abstractions for camera, lighting, and materials
- Modular system with extensible architecture
- Integrates physics, animation, and input handling
- Runtime asset loading and shader hot-swapping
- Suitable for games, simulations, and visual research
Categories
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