Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Conversation

@MilesHarding
Copy link
Contributor

Several small cleanups for events and add new Getting Started event.

Copy link
Contributor

@swoods-nv swoods-nv left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

One typo fix request, otherwise approved

In its second year, Graphics Programmaing Conference will have the latest advances in real-time rendering in games, interactive application and other new developments.

**Wednesday, November 19th at 16:00**
Slang Working Group Chair, Shannong Woods will be speaking on Slang, the open-source, cross-platform shading language hosted by Khronos Group. This presentation explores how Slang's modern features enable neural graphics techniques across diverse GPU platforms. We will examine Slang's key architectural advantages: its modular system for scalable shader development, built-in automatic differentiation capabilities, and seamless cross-platform compilation. We will explore Slang's automatic differentiation system, enabling gradient-based optimization without requiring external ML frameworks. By understanding Slang's language design and capabilities, graphics programmers can leverage its neural graphics features to build more sophisticated and performant shader systems, unlocking new possibilities in real-time rendering across all target platforms.
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

There's a typo in my name -- could you fix that while you're in this file?

@MilesHarding MilesHarding merged commit 2c1cc98 into shader-slang:main Oct 7, 2025
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants